Stamina Necromancer PvE Build for ESO — 205K+ DPS Guide
205K+ Stamina Necromancer 12 Man PvE Build Guide
By Eigh1 Puppies|Last updated: Update 50 — September 19, 2026
UP TO DATE FOR: UPDATE 50✓ Trial-tested (vet HM)✓ 205K+ parse verified✓ U50
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Introduction
The Stamina Necromancer has emerged as one of the strongest all around DPS builds in ESO Update 51. It combines exceptional single-target damage with arguably the best AoE damage profile of any class, making it an incredibly strong option for both boss fights and add-heavy encounters.
At the center of the build is CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode, Historically, building and consuming corpses on the Cro has been most important for passive damage, while our primary DPS output relied heavily on our abilities. With Corpseburster , the playstyle now centers around maintaining our important DoTs while building and consuming as many corpses as possible for maximum DPS.
Abilities like Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. constantly generate corpses, while Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. consumes them to repeatedly trigger enormous Corpseburster explosions. This creates a fast paced rotation centered around corpse management: casting Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. every three seconds, using our corpse spenders as often as possible, and maintaining our important DoTs as a priority.
The Necromancer’s damage output is entirely dependent on how effectively you utilize the corpse mechanic. Our abilities, passives, and even our gear sets rely on generating and consuming corpses to maximize DPS.
Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage
to all enemies nearby and applying the Diseased status effect and
Major Defile
to them for 4 seconds,
reducing their healing received and damage shield strength by 12%
. Creates a corpse on death.
Blast Bones
Blastbones is the most important ability in our toolkit. It's our strongest individual source of damage and it's our primary corpse creator.
Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
Detonating Siphon
Detonating Siphon is one of the most important abilities in our toolkit. It’s our primary spammable, deals massive damage in an AoE radius, procs our strongest set, and is completely FREE to cast.
CorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode,
Corpse Burster
Corpseburster is one of the strongest sets in the game, dealing massive damage every time we consume a corpse. This mechanic defines our entire rotation: generate as many corpses as possible to trigger Corpseburster as often as possible for maximum DPS
Skill setup
Standard Bar Setup for Single Target Boss Encounters
FRONT BAR · Daggers
Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.
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Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
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Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
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Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
ULT
BACK BAR · Bow
Barbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.
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StampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22m: 5m
FRONT BAR
1
Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.Run the other morph "Unnerving Boneyard" in raid
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Venom Skull
SKILL INFORMATION+−
Avid Boneyard
Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. is one of the most valuable group-oriented abilities in the Necro toolkit. It deals around 7.3K AoE DPS, adds another 2–3K through the Grave RobberGrave RobberNecromancer · Grave Lord · Boneyard synergy - 20s cooldownSYNERGYSynergy descriptionAllies inside Boneyard can activate Grave Robber, dealing Frost Damage to enemies in the area and healing for the damage done. synergy, and applies Minor Vulnerability. This is an especially valuable debuff because AoE sources of it are pretty limited. Boneyard can also consume a corpse for 30% increased damage, which procs Corpseburster and adds some complexity to the rotation. In raid, however, you should run the other morph, Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done., which trades your personal Grave RobberGrave RobberNecromancer · Grave Lord · Boneyard synergy - 20s cooldownSYNERGYSynergy descriptionAllies inside Boneyard can activate Grave Robber, dealing Frost Damage to enemies in the area and healing for the damage done. synergy for AoE Major BreachMajor BreachDebuff · Major · Sources: Boneyard — Breach, Elemental Drain, Crimson OathDEBUFFDebuff descriptionReduces the target's Physical and Spell Resistance by 5,948. one of the game’s most important penetration debuffs. An ally can still activate Grave RobberGrave RobberNecromancer · Grave Lord · Boneyard synergy - 20s cooldownSYNERGYSynergy descriptionAllies inside Boneyard can activate Grave Robber, dealing Frost Damage to enemies in the area and healing for the damage done., making this an overall group DPS increase while a personal DPS loss, especially on the dummy.
Venom Skull
While Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. is our primary spammable, we use Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. as a filler whenever we don’t have a corpse available. If you’re maintaining a rotation properly, Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. will usually be empowered. While the tooltip says every third cast deals 50% increased damage and creates a corpse, this is slightly misleading: after casting two Grave Lord abilities, Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. will light up, indicating that your next cast is empowered. While we might think of Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. primarily as a filler ability, its empowered version is active so often that it’s better viewed as a tool for generating corpses. If we run out of corpses and can’t cast Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%., Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. will almost always generate a new one, allowing us to immediately follow it with Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. and keep our corpse consumption flowing.
As a note, Ghostly EmbraceGhostly EmbraceNecromancer · Bone Tyrant · Morph of Grave GraspSKILLTarget: AreaRadius: 18mCost: 3780 MagickaSkill descriptionSummon three patches of skeletal claws from the ground in front of you, each dealing 899 Frost Damage. The first area applies the Chilled status effect, the second area deals an additional 1636 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit. can be a stronger alternative against bosses with massive hitboxes, such as Taleria in Dreadsail Reef for example. It creates three AoEs shot out in a line, the first of which applies Chilled, the second applying damage over time effect, and the third creating a corpse if each respective AOE hits the target. If you can consistently get all three rings to hit your target, Ghostly EmbraceGhostly EmbraceNecromancer · Bone Tyrant · Morph of Grave GraspSKILLTarget: AreaRadius: 18mCost: 3780 MagickaSkill descriptionSummon three patches of skeletal claws from the ground in front of you, each dealing 899 Frost Damage. The first area applies the Chilled status effect, the second area deals an additional 1636 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit. outperforms Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast..
Blighted Blast Bones
Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. is our strongest ability and the single largest source of damage on our CMX, dealing up to 127K damage per hit. Once cast, the skeleton lunges at the target 2.5 seconds later, allowing us to recast Blastbones every 3 seconds. This defines the structure of our rotation: Blastbones → Skill → Skill → Blastbones → Skill → Skill, and so on. Most importantly, every Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. leaves behind a corpse, making it our primary source of corpses throughout a fight and an essential part of consistently proccing Corpseburster.
Detonating Siphon
Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. consumes a corpse to create a tether between you and that corpse, along with a small AoE beneath it. Enemies touching either take damage, but most importantly, when Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. ends, the corpse explodes for up to 60K damage. Recasting Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. counts as the ability ending, allowing us to use it as a spammable and trigger that explosion much more frequently. Every activation also consumes a corpse, proccing Corpseburster for another 95K damage. Combined, that’s roughly a 150K AoE explosion every time we activate Siphon.
Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. is also completely free to cast, only draining a small amount of Stamina over time for its 20-second AoE component. On top of all that, it provides Major SavageryMajor SavageryBuff · Major · Sources: Essence of Weapon Power, Camouflaged HunterBUFFBuff descriptionIncreases your Weapon Critical rating by 2,629. for our Critical Chance and increases our damage done by 3% while slotted. Detonating Siphon is one of the most important abilities in the entire Necro toolkit.
Banner Bearer
xSundering Banner (Necromancer). We take the Physical Damage Focus, Class Flourish Signature, and Intellect and Endurance affix scripts. The Class Flourish here is insane. Every three seconds, our Health, Magicka, and Stamina are increased by 2% for 10 seconds per corpse within 12 meters, stacking up to 10 times. The extra Health is great for survivability, but gaining up to 20% more Stamina from a single ability is a massive DPS increase. Even better, if no corpses are nearby, we create one instead, further fueling our Corpseburster and Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. spam.
With xSundering Banner (Necromancer) being meta on the Necro, it will likely fall to the Necros to provide its essential group buffs. For our Focus Script, the two most common options are Physical, which increases Martial Damage by 6% and works particularly well with groups mixing meta Necros and Nightblades, or Shock, which increases Direct Damage by 6% and is better for classes like Templars, Sorcerers, DKs, or Arcanists. For the Necro itself and for parsing, Physical is the stronger option. For our Affix Script, the Minor Recovery scripts are extremely helpful while parsing, while in content we’ll generally run Courage in optimized groups or Heroism in less optimized groups.
Flawless Dawnbreaker
We mainly run Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds. this ability for the fighter’s guild passive Slayer, which increases Weapon and spell damage by 3% per Fighter’s Guild ability slotted. We will rarely cast this ult, but if you get to the end of a fight and know that you won’t get your more expensive primary ult back, you can use Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds. for a bit of a damage boost in the execute phase of a fight.
Barbed Trap
Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. is basically a swiss army knife of utility. Beyond being a strong source of DPS through both its upfront hit and Damage Over Time component, Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. also gives us access to Hemorrhaging, arguably the strongest status effect in the game and one of the few reliable ways to consistently proc it. On top of its already strong damage contribution, Barbed Trap also serves as a source of Minor Force, which is an essential Critical Damage buff.
Stampede
StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. is a respectable DOT on its own, but its real value comes from proccing our Maelstrom Greatsword buff. When we cast StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. with the vMA Greatsword equipped, we gain a 12% increase to all Direct Damage sources, which make up the vast majority of the Cro’s toolkit. StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. grants this buff for 18 seconds, even though the ability itself only lasts 15, so while we generally want to reapply it as close to expiration as possible, this is one of the easier DOTs to delay briefly if needed, though this should be pretty rarely utilized on the Cro.
Carve
CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. is a skill in this setup whose role is almost entirely tied to its value as a Damage Over Time effect. We like CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. because of its extremely long duration. Its actual DPS output is fairly comparable to something like Scalding RuneScalding RuneGuild · Mages Guild · Morph of Fire RuneSKILLTarget: GroundRange: 28nRadius: 3mDuration: 20 secondsCost: 3240 MagickaSkill descriptionInscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2867 Flame Damage over 22 seconds., but because CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. lasts significantly longer, we spend fewer casts maintaining it over the course of a fight. That matters a lot, because every cast we save on a DOT is another cast we can instead use on our spammables and Corpseburster. So even if another DOT may appear equal or even slightly stronger on paper, CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. often results in more net damage overall simply because of the extra spammables we end up getting.
Skeletal Archer
Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. is a strong single-target DoT and borderline necessary in solo situations because it provides Major BrutalityMajor BrutalityBuff · Major · Sources: Essence of Weapon Power, Rally, MomentumBUFFBuff descriptionIncreases your Weapon Damage by 20%., our Major Weapon buff. Unless we source these through potions or a Scribed skill, we need to provide them ourselves. On the dummy and in raids, these buffs should come from the DK’s Igneous WeaponsIgneous WeaponsDragonknight · Earthen Heart · Morph of Molten WeaponsSKILLTarget: AreaRadius: 36mDuration: 60 secondsCost: 4320 MagickaSkill descriptionCharge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute. While active, dealing damage with Light and Heavy Attacks causes an additional 449 Flame Damage, up to once every 2 seconds., but pay attention: if Igneous WeaponsIgneous WeaponsDragonknight · Earthen Heart · Morph of Molten WeaponsSKILLTarget: AreaRadius: 36mDuration: 60 secondsCost: 4320 MagickaSkill descriptionCharge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute. While active, dealing damage with Light and Heavy Attacks causes an additional 449 Flame Damage, up to once every 2 seconds. isn’t in group, you NEED this skill. Otherwise, this becomes our primary flex slot for a heal or shield when we need extra survivability.
Outside of the buff, the Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. main purpose is simply strong single-target damage. However, it can be unreliable in multi-target fights because it may attack the wrong enemy. If your little guy can get confused, use Skeletal ArcanistSkeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat. instead. It’s slightly weaker in single target, but deals AoE damage around its primary target, making it much more reliable in those situations.
Banner Bearer
xSundering Banner (Necromancer) we have slotted on the backbar because we have to double bar the ability to keep it active. If we only run it on one bar, then bar swap, we’d have to recast the ability to activate it again.
Shooting Star
Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. is our ultimate of choice for this build, providing strong, consistent damage while being incredibly simple to use. On cast, it deals a massive initial hit, then leaves behind a relatively small but incredibly strong AOE that deals damage over time, totaling around 12–14K DPS. It also restores Ultimate for each target hit, making it especially valuable in multi-target fights. The more enemies we hit, the more Ultimate we generate, allowing us to cast Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. more frequently and get even more damage out of the ability. For both parsing and content, it’s a powerful, reliable ultimate that fits naturally into the Necro’s rotation.
FRONT BAR · Daggers
Unnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.
1
How to choose the best Flex Slot + which heals to use in the tabs below
FRONT BAR · Daggers
Unnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.
1
Boss setups
Recommended gear setups for each boss type in the game. Skill setup will mostly stay the same, any changes are notated below. Trash Setups discussed in detail in the next section. Disclaimer: A general recommendation will never be the "most optimal" setup. Tweak for real encounters as it relates to differing strategies and raid comps.
Best Build for the Parse Dummy
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
NirnhonedNirnhonedTrait · ArmorTRAITTrait descriptionIncreases Physical and Spell Resistance by 220.
Increases Physical and Spell Resistance by 229.
Increases Physical and Spell Resistance by 238.
Increases Physical and Spell Resistance by 244.
Increases Physical and Spell Resistance by 253.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANT
Backup
Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Greatsword
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant description
Head
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
GEAR INFORMATION+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
(Perfected) Slivers of Null Arca
Update 50 introduced an enormous increase in Weapon and Spell Damage through Class Masteries. Whenever our offensive stats become this inflated, proc sets gain tremendous value because their damage scales directly with those massive stat pools, often outperforming sets that simply provide more raw stats.
(Perfected) Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage. is currently the strongest proc set in the game, and it also has one of the easiest proc conditions. Simply deal Critical Damage three times, and the set fires accompanied by an extremely short cooldown. Thanks to its incredible scaling and near-constant activation, we can expect Null Arca to contribute roughly 14,000 DPS on its own.
The Hunstmans Warmask
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. set provides a massive 15% damage done increase for 60 seconds whenever we bash a target. This comes at the cost of a 50% reduction in damage to any enemy that is unmarked. In situations where we are focusing one primary target, and where we don't have many important targets to cleave down, this component is irrelevant. Because of this, while Huntsman's Warmask is the strongest option for Single Target, we might want to use another option in fights that require alot of AOE damage.
(Perfected) Merciless Charge
(Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage. is the strongest monster set for boss damage in the game. It boosts our direct damage by 12%, and Direct Damage is the most common damage type in this build.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
Best build for your average Single Target Oriented Boss fights
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · Weapon
Best build for AOE oriented boss fights (Bahsei/Reefguardian for ExampleP
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
NirnhonedNirnhonedTrait · Armor
Azure Setup for fights with 3 or more high health targets that Azure can consistently proc off of. REMINDER only ONE player should run this set at time.
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
Nirnhoned
Acuity is rarely worthwhile for the Cro in Boss Fights. The Mini Bosses in Osseian Cage though would be an example fight type that this Acuity setup would be worthwhile in.
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Sword
Best Setup if you can't do 12 Man Raids
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
NirnhonedNirnhonedTrait · Armor
The most easily obtainable high DPS setup
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.
Dagger
NirnhonedNirnhonedTrait · ArmorTRAIT
Best generic Bow/Bow setup for 12 man pve
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Front Bar
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Bow
ChargedChargedTrait · Weapon
Trash Setups
Sul-Xan is our most important trash buff. When we don't have it active, we run this build.
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Main Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANT
Backup
Crushing Wall(Perfected) Crushing WallArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Increases the damage Wall of Elements deals by 1250.
Inferno Staff
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Shoulders
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANT
Chest
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Stamina
Hands
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Stamina
Waist
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Stamina
Legs
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Stamina
Feet
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Stamina
Necklace
Velothi Ur-Mage's AmuletVelothi Ur-Mage's AmuletMythic · Scrying LeadsSet bonus(1 item) Adds 1650 Offensive Penetration, Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
Sul-Xan
The Velothi Ur-Mage's Amulet
Velothi Ur-Mage’s Amulet is the strongest Mythic in the game for AOE damage. It adds Offensive Penetration, which is particularly valuable in AOE situations because we can’t rely on common single-target debuffs like Crusher to reach the penetration cap. It also gives us Minor Force at all times, though that’s a little less relevant if you have a werewolf in group.
Most importantly, Velothi increases our damage done to monsters by 15% at all times at the cost of reducing our Light and Heavy Attack damage by 99%. In AOE situations, Light Attacks are far less valuable because they can only hit one target at a time, while that 15% bonus increases all of our damage against every target in the pull. So the tradeoff is extremely minimal.
(Perfected) Crushing Wall
The VMA Inferno Staff is the strongest arena weapon in the game for AOE damage. It increases the damage dealt by Wall of Elements, which is already one of the strongest AOE abilities in the game, by so much that the weapon becomes an absolute must-have in essentially any AOE encounter that you’ll come across.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
Whenever we have our Sul-Xan Buff active, we can run a parse set until we need to reapply it again.
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Front Bar (Main Hand)
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedCharged
Whenever we have an ult ready, we generally want to use it with Mechanical Acuity in Trash
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Front Bar (Main Hand)
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Dagger
Charged
Proper Arkasis stacks in optimized raid groups helps players get their ults for trash right after bosses and/or get the ults back for bosses after trash
SLOT
SET
WEIGHT
TRAIT
ENCHANT
Front Bar (Main Hand)
Arkasis
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
FlameGlyph of FlameEnchantment · WeaponENCHANT
Passives
Class — Grave Lord
Death KnellNecromancer · Grave LordPASSIVEPassive descriptionWITH A GRAVE LORD ABILITY SLOTTED
Increases your Critical Strike Chance against enemies under 33% Health by 20%Death KnellDeath KnellNecromancer · Grave LordPASSIVEPassive descriptionWITH A GRAVE LORD ABILITY SLOTTED
Increases your Critical Strike Chance against enemies under 33% Health by 20%–High PriorityThis passive dramatically increases our damage done in execute. It gives the Cro and execute without having an actual execute ability.
DismemberNecromancer · Grave LordPASSIVEPassive descriptionWhile a Grave Lord ability is active, your Spell and Physical Penetration are increased by 3271.DismemberDismemberNecromancer · Grave LordPASSIVEPassive descriptionWhile a Grave Lord ability is active, your Spell and Physical Penetration are increased by 3271.–High PriorityEssential passive that essentially guarantees the Cro hits Pen cap in a standard raid comp
Rapid RotNecromancer · Grave LordPASSIVEPassive descriptionIncreases your damage done with damage over time effects by 10%.Rapid RotRapid RotNecromancer · Grave LordPASSIVEPassive descriptionIncreases your damage done with damage over time effects by 10%.–High PriorityMost strong skills in the game are even stronger on the Cro because of this passive
Reusable PartsNecromancer · Grave LordPASSIVEPassive descriptionWhen your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 66%.Reusable PartsReusable PartsNecromancer · Grave LordPASSIVEPassive descriptionWhen your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 66%.–Medium PriorityHelpful sustain passive
Class — Bone Tyrant
Last GaspNecromancer · Bone TyrantPASSIVEPassive descriptionIncrease your Max Health by 2412.Last GaspLast GaspNecromancer · Bone TyrantPASSIVEPassive descriptionIncrease your Max Health by 2412.–High PriorityVery strong passive for survivability
Death GleaningNecromancer · Bone TyrantPASSIVEPassive descriptionWhenever an enemy you are in combat with dies within 28 meters of you, restore
Class — Living Death
Corpse ConsumptionNecromancer · Living DeathSKILLSkill descriptionWhen you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.Corpse ConsumptionCorpse ConsumptionNecromancer · Living DeathSKILLSkill descriptionWhen you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.–High PriorityVery strong passive for Ult Gen
Undead ConfederateNecromancer · Living DeathPASSIVEPassive description
Weapon — Two Handed
Balanced BladeWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by 15%.Balanced BladeBalanced BladeWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by 15%.–High PriorityStampede and Carve are expensive. This passive helps quell some of that pressure.
ForcefulWeapon · Two HandedPASSIVE
Weapon — One Hand and Shield
Battlefield MobilityWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing. Current penalty: 36%Battlefield MobilityBattlefield MobilityWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing. Current penalty: 36%–Not needed
Deadly BashWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina.
Weapon — Dual Wield
AmbidextrousWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.AmbidextrousAmbidextrousWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.–High PriorityBig damage increase, a huge part of the reason Dual Wield has been meta for so long.
AccuracyWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Increases your Critical Chance rating by 1314.AccuracyAccuracyWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Increases your Critical Chance rating by 1314.–High PriorityMassive passive Crit Chance increase
Hawk EyeWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times.
Weapon — Restoration Staff
AbsorbWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds.AbsorbAbsorbWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds.–Not needed
Cycle of LifeWeapon · Restoration StaffPASSIVEPassive description
Weapon — Destruction Staff
Ancient KnowledgeWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.Ancient KnowledgeAncient KnowledgeWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.–High PriorityMain Weapon Bonus when running a Destruction Staff: primarily in trash.
Armor — Light Armor
ConcentrationArmor · Light ArmorPASSIVEPassive descriptionIncreases your Physical and Spell Penetration by 939 for each piece of Light Armor worn.ConcentrationConcentrationArmor · Light ArmorPASSIVEPassive descriptionIncreases your Physical and Spell Penetration by 939 for each piece of Light Armor worn.–High PriorityOne of the most important passives from this tree. While not typically required on the Cro, running one piece of Light Armor is a pretty common in raid comps to solve any gaps in reaching the Pen Cap.
ProdigyArmor · Light ArmorPASSIVE
Armor — Medium Armor
AgilityArmor · Medium ArmorPASSIVEPassive descriptionIncreases your Weapon and Spell Damage by 2% for each piece of Medium Armor worn.AgilityAgilityArmor · Medium ArmorPASSIVEPassive descriptionIncreases your Weapon and Spell Damage by 2% for each piece of Medium Armor worn.–High PriorityAnother massive passive DPS increase when running medium armor.
AthleticsArmor · Medium ArmorPASSIVEPassive description
Armor — Heavy Armor
ConstitutionArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your Health Recovery by 4% for each piece of Heavy Armor equipped. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.ConstitutionConstitutionArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your Health Recovery by 4% for each piece of Heavy Armor equipped. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.–Not needed
World — Soul Magic
Soul ShatterWorld · Soul MagicPASSIVEPassive descriptionWHEN SOUL ABILITY IS SLOTTED
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.Soul ShatterSoul ShatterWorld · Soul MagicPASSIVEPassive descriptionWHEN SOUL ABILITY IS SLOTTED
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.–Medium PriorityIt's pretty rare that this passive will proc for any reliable amount of DPS, but a passive that does damage can't be disregarded.
Guild — Fighters Guild
Banish the WickedGuild · Fighters GuildPASSIVEPassive descriptionWITH A FIGHTERS GUILD ABILITY SLOTTED
You generate 3 Ultimate whenever you kill an enemy.Banish the WickedBanish the WickedGuild · Fighters GuildPASSIVEPassive descriptionWITH A FIGHTERS GUILD ABILITY SLOTTED
You generate 3 Ultimate whenever you kill an enemy.–High PriorityVery strong passive for ult gen
Skilled TrackerGuild · Fighters GuildPASSIVEPassive descriptionYour Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves.
Guild — Mages Guild
Everlasting MagicGuild · Mages GuildPASSIVEPassive descriptionIncreases the duration of your Mages Guild abilities by 2 seconds.Everlasting MagicEverlasting MagicGuild · Mages GuildPASSIVEPassive descriptionIncreases the duration of your Mages Guild abilities by 2 seconds.–High PriorityThis also increases Shooting Star's duration, so it's extremely important.
Magicka ControllerGuild · Mages GuildPASSIVEPassive descriptionIncreases your Max Magicka and
Guild — Psijic Order
ClairvoyanceGuild · Psijic OrderPASSIVEPassive descriptionReduces the cost of your Psijic Order abilities by 15%.ClairvoyanceClairvoyanceGuild · Psijic OrderPASSIVEPassive descriptionReduces the cost of your Psijic Order abilities by 15%.–Low PriorityNice passive if you ever are running a Psijic ability, but we will rarely run one on this build.
Undaunted CommandGuild · UndauntedPASSIVEPassive descriptionActivating a synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 640 Health, 480 Stamina, and 480 Magicka.Undaunted CommandUndaunted CommandGuild · UndauntedPASSIVEPassive descriptionActivating a synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 640 Health, 480 Stamina, and 480 Magicka.–High PriorityA necessary passive for sustain in content.
Alliance War — Assault
Continuous AttackAlliance War · AssaultPASSIVEPassive descriptionIncreases your Weapon and Spell Damage by 10% and Health, Magicka, and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Gallop at all times, increasing your Mount Speed by 15%.Continuous AttackContinuous AttackAlliance War · AssaultPASSIVEPassive descriptionIncreases your Weapon and Spell Damage by 10% and Health, Magicka, and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Gallop at all times, increasing your Mount Speed by 15%.–Low PriorityPutting one point here for Major Gallop is ideal
Alliance War — Support
Magicka AidAlliance War · SupportPASSIVEPassive descriptionIncreases your Magicka Recovery by 10% for each Support ability slotted.Magicka AidMagicka AidAlliance War · SupportPASSIVEPassive descriptionIncreases your Magicka Recovery by 10% for each Support ability slotted.–Low PriorityThis is good if we slot a support ability, but otherwise not needed.
Battle ResurrectionAlliance War · SupportPASSIVEPassive description
Craft — Alchemy
Medicinal UseCrafting · AlchemyPASSIVEPassive descriptionWhen using potions, resulting effects last 30% longer.Medicinal UseMedicinal UseCrafting · AlchemyPASSIVEPassive descriptionWhen using potions, resulting effects last 30% longer.–High PriorityEssential to max out so that our we're getting 100% uptimes on our potion's effects
SnakebloodCrafting · AlchemyPASSIVEPassive descriptionReduces duration of negative effects in potions by 100%
Basic Build Information
CLASS MASTERIES
Nothing WastedNothing WastedNecromancer · Class MasteryPASSIVEPassive descriptionAs an abattoir of death, no remnants of life are wasted. Upgrades rank 2 of Corpse Consumption to also grant a stack of Nothing Wasted for 15 seconds, which increases your Max Health by 2% and Weapon and Spell Damage by 2% per stack, up to 10 times. Stacks decay three at a time instead of all at once.BESTThis passive requires us to constantly create corpses to maximize its value.
Cycle UnendingCycle UnendingNecromancer · Class MasteryPASSIVEPassive descriptionThe cycle of life and death continues: you will live, others will die. Upgrades rank 2 of Reusable Parts to grant Cycle Unending for 25 seconds, increasing the potency of your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25%, or 10% against players.BESTA major component in creating strong execute phases for the Cro.
RACE
Dark ElfDark ElfRACERace descriptionThe racial skills of the Dark Elves reflect their intellect and agility, giving them bonuses in dual wielding, flame and lava resistance, weapon and spell damage, and base magicka and stamina. These bonuses allow them to adapt to anythingRacial passivesDynamicIncreases your experience gain with the Dual Wield skill line by 15%. Reduces your damage taken from environmental lava by 50%.AshlanderIncreases your Max Magicka and Max Stamina by 1910.RuinationIncreases your Flame Resistance by 4620.Resist FlameIncreases your Weapon and Spell Damage by 258.BEST
MUNDUS
The ThiefThe ThiefMUNDUSMundus descriptionIncreases the Critical Strike rating by 1333
With 7 Divines armor pieces
Increases the Critical Strike rating by 2167BESTStrongest Mundus 99% of the time.
The ShadowThe ShadowMUNDUSMundus descriptionIncreases Critical Damage and Healing by 11%
With 7 Divines armor pieces
Increases Critical Damage and Healing by 17%Good Mundus for solo content, or some 4 man content where we can use the Armorer to swap between Mundus Stones.
The Lover
ATTRIBUTES
64 points into StaminaBESTMax Resources count as a Damage Modifier. This means that your abilities increase in damage value the higher your largest resource pool is, similarly to how your skills increase in damage the higher your Weapon Damage is. Therefore, the largest DPS increase comes from stacking all of our points into one resource.
FOOD
Braised Rabbit with Spring VegetablesBraised Rabbit with Spring VegetablesBlue BistatFOODFood descriptionIncrease Max Health by 5395 and Max Stamina by 4936 for 1 hour.BESTRecommended Food for Content. Not the highest DPS but it's very close AND gives a ton of health. (Any CP 150 Blue Max Stam/Max Health food works).
Hearty Garlic Corn ChowderHearty Garlic Corn ChowderGreen Max ResourceFOODFood descriptionIncrease Max Stamina by 6048 for 35 minutes.Strongest option for raw DPS. (Any CP 150 Green Max Stam Food works).
POTIONS
Essence of HeroismEssence of HeroismDragon Rheum - Dragon's Blood - ColumbinePOTIONPotion descriptionGrants you Minor Heroism, restoring 1 Ultimate every 1.5 seconds for 47.6 seconds.
Restore 7582 Magicka Immediately.
Grants you Major Intellect which increases your Magicka Recovery by 30% for 47.6 seconds.
Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6 seconds. (45s cooldown)BESTMost optimal potion. They are incredibly expensive though, so unless you're pushing extremely difficult content, you can opt for Heroism on your Banner DDs and run the next best options.
Essence of HealthEssence of HealthPOTIONPotion descriptionRestore
Champion points
SLOTTABLES
Deadly AimWarfare · Slottable - 25 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your damage done with single target attacks by 3% per stage (6% max).Master-at-ArmsWarfare · Slottable - 25 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your damage done with direct damage attacks by 3% per stage (6% max).Wrathful StrikesWarfare · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionGrants 41 Weapon and Spell Damage to your damaging abilities per stage (205 max).ExploiterWarfare · Extended Might · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases your damage done against Off Balance enemies by 2% per stage (10% max).
ALT SLOTTABLES
Fighting FinesseWarfare · Slottable - 25 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your Critical Damage and Critical Healing done by 4% per stage (8% max).BackstabberWarfare · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases your Critical Damage done by 2% per stage against enemies you are flanking (10% max).
PASSIVES
PrecisionPrecisionWarfare · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionGrants 160 Critical Chance per stage (320 max).–High PriorityDirect DPS increase
Tireless DisciplineTireless DisciplineWarfare · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionGrants 260 Max Stamina per stage (520 max)–High PriorityDirect DPS increase
Battle Mastery
SLOTTABLES
Boundless VitalityFitness · Slottable - 1 points per stage - 50 stagesCHAMPION POINTChampion Point descriptionGrants 28 Max Health per stage (1400 max).RejuvenationFitness · Slottable - 1 points per stage - 50 stagesCHAMPION POINTChampion Point descriptionGrants 1.8 Health, Magicka, and Stamina Recovery per stage (90 max).CelerityFitness · Wind Chaser · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases your Movement Speed by 2% per stage (10% max).Expert EvasionFitness · Slottable - 50 points per stage - 1 stageCHAMPION POINTChampion Point descriptionYour next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
Gifted RiderCraft · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases your Mount Speed by 2% per stage (10% max).Steed's BlessingCraft · Slottable - 1 points per stage - 50 stagesCHAMPION POINTChampion Point descriptionIncreases your out of combat Movement Speed by .4% per stage (20% max).War MountCraft · Slottable - 75 points per stage - 1 stageCHAMPION POINTChampion Point descriptionImproves your mastery with mounts, removing all mount Stamina costs outside of combat.
PASSIVES
BreakfallBreakfallCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionReduces your fall damage taken by 7%
Class mechanics
Corpse System
The Cro's Damage centers around the CorpseCorpseSKILL System. Consuming corpses activates sources of damage like CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,, Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%., and BoneyardBoneyardNecromancer · Grave Lord · Base SkillSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3086 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.. Building and consuming corpses directly increases our DPS through the Corpse ConsumptionCorpse ConsumptionNecromancer · Living DeathSKILLSkill descriptionWhen you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. and Nothing Wasted passives, and our sustain through the Death GleaningDeath GleaningNecromancer · Bone TyrantPASSIVEPassive descriptionWhenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina., Reusable PartsReusable PartsNecromancer · Grave LordPASSIVEPassive descriptionWhen your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 66%., and Undead ConfederateUndead ConfederateNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 155. passives.
Corpse Consumers
Our skills that consume corpses on this build are Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. and Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. . We can cast Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. without consuming a corpse but we lose out on quite a bit of DPS when we do that, so we should always cast it when a corpse is available.
Corpse Builders
Our abilities that create corpses in this setup are Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. , Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. or Ghostly EmbraceGhostly EmbraceNecromancer · Bone Tyrant · Morph of Grave GraspSKILLTarget: AreaRadius: 18mCost: 3780 MagickaSkill descriptionSummon three patches of skeletal claws from the ground in front of you, each dealing 899 Frost Damage. The first area applies the Chilled status effect, the second area deals an additional 1636 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit. , Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%. , and Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. .
Corpseburster
Our damage is largely determined by how many times we can proc CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,. This set ticks each time you consume a CorpseCorpseSKILL, and deals up to 106K per tick, resulting in nearly 27K DPS over the course of a fight. It's the second strongest source of DPS on our CMX.
Blastbones
Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. is our both our single strongest source of DPS, and our primary CorpseCorpseSKILL builder. To maximize damage on the Cro, we must build as many corpses as possible to consume as many corpses as possible. This makes Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. our TOP priority: cast it 1 in 3 skills no matter what.
Recognizing an Available Corpse
Tracking corpses on the Cro can be tricky. The most reliable way to do so it to watch Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.. If it’s lit up, there’s a corpse available. Note, this can get a little buggy sometimes. If you cast siphon and nothing happens, don’t sit there with your dick in your hand trying to cast siphon again, hit a skull instead and then crash out on Zos code. This is the way of the Cro.
Boneyard
Because Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. gets a 30% damage increase, we want to cast it when we KNOW we have a corpse, which is always right after a fresh Blastbones recast. So boneyard will always get cast in that first slot, no matter what.
Nothing Wasted Stacks
Nothing Wasted increases max health and weapon damage 2%, stacking up to 10 times. We build one stack whenever we build a CorpseCorpseSKILL but lose 2 stacks if we don't consume a CorpseCorpseSKILL within 12 seconds. Maximizing damage on the Cro requires you to find creative ways to generate and consume corpses when there's nothing to hit, and even while out of combat. This yoln flight phase is a good demonstration of the concept.
Other Important Damage Passives
Corpse ConsumptionCorpse ConsumptionNecromancer · Living DeathSKILLSkill descriptionWhen you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. - 10 Ult when you consume a CorpseCorpseSKILL (16 second cooldown)
Cycle Unending - Up to 25% damage done dependent on target's missing health
Death KnellDeath KnellNecromancer · Grave LordPASSIVEPassive descriptionWITH A GRAVE LORD ABILITY SLOTTED
Increases your Critical Strike Chance against enemies under 33% Health by 20% - Increases Crit Chance by 33% against targets below 25% health
DismemberDismemberNecromancer · Grave LordPASSIVEPassive descriptionWhile a Grave Lord ability is active, your Spell and Physical Penetration are increased by 3271. - 3271 extra Pen with a Gravelord ability active
Rapid RotRapid RotNecromancer · Grave LordPASSIVEPassive descriptionIncreases your damage done with damage over time effects by 10%. - Increases DOT damage by 10%
Other Important Sustain Passives
Death GleaningDeath GleaningNecromancer · Bone TyrantPASSIVEPassive descriptionWhenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina. - Gives 666 Max and Stam when an enemy within 28 meters of you dies
Reusable PartsReusable PartsNecromancer · Grave LordPASSIVEPassive descriptionWhen your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 66%. - Decreases the cost of your next Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. or Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. when a previous one dies
Undead ConfederateUndead ConfederateNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 155. - Increases your Health, Mag, and Stam recovery by 155 while Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. or Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. is active.
Rotation
Priority list, not a strict sequence — always weave a light attack before every skill cast.
1CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.The skills value tanks if you let 3 stacks fall off
2Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.Our most important ability. Recast 1 in every 3 skills, with the only exception being if you're about to lose carve. A well planned rotation should never leave you in that situation though.
3Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.The DOT Portion to maintain Major Savagery and the 3% Damage Increase
4Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.Casting on cooldown ensures the ult lines up with Off Balance
5Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.Strong DOT that is important for Minor Force and Hemorrhaging
6StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.Strong DOT that is most important for porccing the vMA Greatsword. This buff lasts 18 seconds, while the ability lasts 15 seconds, so it isn't essential to reapply stampede immediately on expiration. It only becomes a top priority if we are about to lose our vMA Greatsword buff.
7Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.Our strongest DOT that has no buff utility while PARSING. In content, this ability becomes priority above Shooting Star.
8Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.Our least important DOT. We receive its buffs passively.
9Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.Our primary spammable whenever we have a corpse available.
10Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.Our spammable when we have no corpse available.
PREPULL
✓10 Stacks of Nothing Wasted
✓2 Stacks of Nul Arca
✓Start far enough away to get a 4 skill Blast Bones
PREBUFF
Skeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.
SPAM PRIORITY
Spam priorityCast whichever is highest on the list1Carve — When it's about to fall off2Shooting Star — When ready3Detonating Siphon — When corpse is available4Venom Skull — When no corpse is available
1Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.Stop casting at 15%
2CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: Cone
Parses and In Game Content
181K Static Rotation by Eigh1 Puppies (No Goliath)
Before starting this parse, I used a second dummy positioned far enough away from the parse dummy that I could consume corpses with Detonating Siphon, run over, break the tether, and drop combat with the dummy I was using to build Nothing Wasted stacks. Once I had ten stacks of Nothing Wasted and the Critical Chance buffs from Detonating Siphon active, I ran up to the parse dummy and started the prebuff and opener. The opener isn’t particularly optimal. We would get a little more damage by using Siphon during Off Balance, but to establish the timers for this static rotation, we cast Boneyard and Carve early to get those timers rolling. Overall, the weaving was relatively clean and the crits were pretty good. That said, with the Shooting Star setup and a purely static rotation, I don’t see this getting much higher than 183–185k. I didn’t crit farm this for incredibly long to chase those crazy numbers, but 185k is certainly possible.
Some key notes here that you want to pay attention to: around 68%, you’ll notice that I’m holding my Ultimate at almost 200. I’m holding it for Off Balance. The icon that looks like a mask is the Huntsman’s Warmask timer, which has about 15 seconds remaining at this point, and the box directly above it tracks the Off Balance cooldown. I’m waiting for that box to reach zero before casting Shooting Star so that it lands with Off Balance. I get it off a little late here. In a more optimal world, especially with a dynamic rotation, you would cast it when the timer is somewhere between zero and one second so that Shooting Star lands during the first second of Off Balance.
Around 50% is the second bash that I use to refresh Huntsman’s Warmask. This is really easy to forget, so try not to forget it. The second Shooting Star comes back around 29%, again right with Off Balance and cast at roughly the same timing. If I had gotten the first Shooting Star off a little earlier, this one would have landed perfectly at the beginning of Off Balance as well, which is another reason I think this parse can realistically reach 185k.
At the very end of the fight, we’re trying to get a little bit of a cheesy burst with the available corpses. Around 5%, we cast Blastbones and Venom Skull knowing that Blastbones should land at around 2%, at which point we’ll have two corpses available. Theoretically, once the dummy reaches 2% or lower, we should be able to cast one more Blastbones, hit Detonating Siphon three times in a row, and burst the end of the fight. In this parse, though, I cast that final Blastbones between 1% and 2%, and it feels unworthwhile. I would say don’t cast Blastbones below 3%.
The only other factor to consider is the Carve reapplications. The first two casts of Carve are written into the prebuff and opener. Our third Carve at 30 seconds comes right at the end of the first full series of rotations, where we can cast it in place of a spammable. Remember, that spammable slot is used for Detonating Siphon if you have a corpse, Venom Skull if you don’t, Shooting Star whenever it’s available, and then Carve becomes an absolute priority if its stacks are about to expire. That first Carve refresh happens at about 70%, and we’re able to fit it naturally into the spammable slot. The next happens around 47%, and the final one occurs around 15%; both of those also fit into a regular spammable slot pretty consistently.
FAQ
Is the Stamina Necromancer Still Good After the Double Bash Nerf?+−
Yes. The Bone Goliath's "Single Bash" got buffed, and even though it won't be as strong as the double bash version, it's still good enough to be the best ult in Single Target for the Cro. The Cro should still do over 200K DPS this patch and is a meta contender. Though maybe not as strong as the Blade's Single Target, it's AOE is the strongest in the game right now, which makes the class a must have as a damage dealer in optimized raid comps.
Why is my Damage Lower Even though I Copied the Build Exactly?+−
Unfortunately, the reality is that you're doing something wrong, likely in the way of rotation and/or weaving. ESO is not a game where you can put the same things on and expect good results. You have to practice a lot and perform really solid rotations at a solid speed to mimic the damage potential the guide discusses. If you have any questions or need help, don't hesitate to reach out on discord, or even book a coaching session on metafy!
Where is the Healing in This Build?+−
That comes from the healers. In an optimized group, you shouldn't EVER have to run a heal or a shield. If you're more interested in solo content/builds, check out the solo guides I have for this class!
Why are Stamina and Magicka Necromancers the Same Build? +−
Years ago, ESO created a system that they refer to as hybridization. Stats that were differentiated as Weapon and Spell Damage or Weapon and Spell Crit became tied together, and no longer scaled based on Max Stam or Mag respectively. The only difference now, is that you run the resource you need the most of in content. And sustain these days and on this class is so good, you can simply run the meta skill setup and sustain with all points into mag or stam just as easily. Mag or Stam builds for the sake of optimization is dead concept.
Should I Reapply my DOTs right BEFORE they Expire or let them run ALL THE WAY OUT?+−
In a perfect world, you let your DOT cook to exactly 0 seconds, and reapply it the moment the skill hits 0. This is the goal, but obviously impossible to do perfectly 100% of the time: whether it be because of weaving or because of timer overlap. When you have multiple abilities expiring at the same time, it's okay to begin reapplication up to 1 second early, and follow the given priority order to maximize DPS in these situations.
Can I use a Different Weapon than What's Reccomended?+−
You can do whatever you want. The reality is that this guide is meant to give you what's "most optimal." However, most weapon choices are a marginal amount of DPS off of one another. In fact, any 1 change you decide to make to the build, outside of maybe changing Corpseburster, is unlikely to have a significant impact on its performance. Just keep in mind, a 1% DPS loss in 10 different ways, whether it be related to build or rotation, is a 10% DPS loss. Small things add up!
How Important is Corpseburster?+−
It's essential. The Cro does not work at all without this set. Get it as soon as possible.
Stream
Radius
Duration: 15 seconds
Cost: 4590 Stamina
Skill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
2
CarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.
3
Skeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.
ULT
Venom Skull
Necromancer · Grave Lord · Morph of Flame Skull
SKILL
Target: EnemyRange: 28 metersCost: 2295 Stamina
Skill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Filler ability when no DOT needs reapplied + no corpses
3
Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.Rotation defining ability. Cast 1 in every 3 skills no matter what
4
Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.Primary Spammable. Can only be used when a corpse is available
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Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.Flexible buffs that can be changed depending on group needs
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Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.Slotted for "Slayer" passive in Fighter's Guild Tree. Stronger than a 5th Gravelord ability front bar.
BACK BAR
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Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.Strong DOT. Potential Flex Slot
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StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.Procs our Direct Damage bonus from the vMA Greatsword
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CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.Decent DOT. Primary Flex Slot
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Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.Gives Major Brutality + Strong DOT. Potential Flex Slot if buff is provided elsewhere
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Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.Will turn off on bar swap if not double barred.
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Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.Primary Ult.
ALTERNATE & SITUATIONAL SKILLS+−
CLASS SKILLS
Glacial ColossusGlacial ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3098 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%.replacesShooting StarOur group source of Major Vulnerability. Glacial Colossus deals less damage than Pestilent Colossus, but provides longer Major Vulnerability uptime. If your group can maintain 100% uptime with Pestilent, that morph is the better option. Otherwise, use Glacial to ensure more maximum uptime..
Pestilent ColossusPestilent ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.replacesShooting StarOur strongest Colossus morph for personal damage. Pestilent Colossus deals more damage than Glacial Colossus, but provides shorter Major Vulnerability uptime. If your group can maintain 100% Major Vulnerability with Pestilent, this morph is the better option. Otherwise, use Glacial for more maximum uptime..
Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.replacesAvid BoneyardIn most content, you'll want to run Unnerving Boneyard for Major Breach. Avid is better for dummy parsing.
Skeletal ArcanistSkeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.replacesSkeletal ArcherUse this morph for fights with multiple targets, since Archer can only target one enemy. The individual damage of Archer is stronger per tick, but Arcanist is the better choice when you can't reliably ensure Archer is hitting your intended target.
Ghostly EmbraceGhostly EmbraceNecromancer · Bone Tyrant · Morph of Grave GraspSKILLTarget: AreaRadius: 18mCost: 3780 MagickaSkill descriptionSummon three patches of skeletal claws from the ground in front of you, each dealing 899 Frost Damage. The first area applies the Chilled status effect, the second area deals an additional 1636 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit.replacesVenom SkullBetter than Venom Skull against bosses with hitboxes large enough to be hit by all three rings. The first applies Chilled, the second deals a strong DoT, and most importantly, the third creates a corpse. We use Ghostly Embrace similarly to Skull: as a spammable whenever we don’t have a corpse available for Siphon.
Necrotic PotencyNecrotic PotencyNecromancer · Bone Tyrant · Morph of Bitter HarvestSKILLTarget: AreaRange: 12mSkill descriptionSap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.replacesCarve or TrapConsumes nearby corpses to generate 6 Ultimate per corpse consumed, making it extremely valuable in boss fights with lots of adds and downtime. Navi Hard Mode is a prime example: you can drop an ultimate on the boss, another during the add phase, then consume the remaining corpses with Potency to build another ultimate before the dragon lands.
WEAPON SKILLS
Endless HailEndless HailWeapon · Bow · Morph of VolleySKILLTarget: GroundRange: 28mRadius: 5mDuration: 15 secondsCost: 2700 StaminaSkill descriptionLaunch a multitude of arrows into the sky to rain down, dealing 343 Physical Damage to enemies in the target area every 1 second for 13 seconds, after a 2 second delay.replacesStampedeIf you want to run a Bow on the backbar, use this over Stampede.
Simmering FrenzySimmering FrenzyWorld · Vampirism · Morph of Blood FrenzySKILLTarget: SelfSkill descriptionAllow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.replacesCarve or TrapKnown as “toggling,” Simmering Frenzy provides a massive amount of Weapon Damage at the cost of draining your Health and preventing you from being healed. It can provide a small DPS gain in extremely optimized scenarios, but on the Necro, the difference between toggling and not toggling is fairly minimal.
Scalding RuneScalding RuneGuild · Mages Guild · Morph of Fire RuneSKILLTarget: GroundRange: 28nRadius: 3mDuration: 20 secondsCost: 3240 MagickaSkill descriptionInscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2867 Flame Damage over 22 seconds.replacesCarve or TrapGenerically your next best world DOT for Single Target in shorter fights where carve isn't as valuable. This is probably the weakest flex option we have, but it is a go to for fights that we can predot with short burst phases. The Dragons in Sunspire are another great example. Extremely optimized groups can push the Dragons in 20-30 second phases, so being able to cast this ability before the dragon lands AND to have it last for the entire phase, gets us good damage, and more spammable usage.
Mystic Orb
ALLIANCE WAR
Anti-Cavalry CaltropsAnti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.replacesCarve or TrapThis skill is valuable in any boss fight with multiple targets or frequent adds, but it also excels in short single target burst phases. In fights lasting 15 seconds or less, you can get the full damage value of this ability. By comparison, a 20 second DoT like Scalding Rune would only deal around 75% of its total damage before the fight ends, preventing it from getting its full value. This makes shorter DoTs like Caltrops especially valuable when maximizing damage in a limited burst window.
Quick Cloak
Weapon · Dual Wield · Morph of Blade Cloak
SKILL
Target: AreaCost: 3780 Stamina
Skill descriptionEnvelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
New effectIncreases duration and grants Major Expedition for a short duration after casting.
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Whirling BladesWeapon · Dual WieldSKILLTarget: AreaRadius: 6mCost: 3510 StaminaSkill descriptionLaunch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.New effectIncreases the bonus damage against low health targets.
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Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
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BACK BAR · Bow
Necrotic PotencyNecromancer · Bone Tyrant · Morph of Bitter HarvestSKILLTarget: AreaRange: 12mSkill descriptionSap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
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Elemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
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Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
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Proximity DetonationAlliance War · Assault · Morph of DetonationSKILLTarget: AreaRadius: 8mDuration: 8 secondsCost: 3510 MagickaSkill descriptionActivate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Pestilent ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
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FRONT BAR
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Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.AOE Major Breach and Minor Vuln. One of few AOEs worth casting in Trash
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Quick CloakQuick CloakWeapon · Dual Wield · Morph of Blade CloakSKILLTarget: AreaCost: 3780 StaminaSkill descriptionEnvelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.New effectIncreases duration and grants Major Expedition for a short duration after casting.Strong/Long DOT that can be Prebuffed out of combat.
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Whirling BladesWhirling BladesWeapon · Dual WieldSKILLTarget: AreaRadius: 6mCost: 3510 StaminaSkill descriptionLaunch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.New effectIncreases the bonus damage against low health targets.Reliable AOE Spammable when no corpses are available.
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Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.Our primary spammable for good stacks when corpses are available.
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Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.Flexible buffs that can be changed depending on group needs
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Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.Slotted for "Slayer" passive in Fighter's Guild Tree. Optionally, Colossus can be a better buff skill in trash.
BACK BAR
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Necrotic PotencyNecrotic PotencyNecromancer · Bone Tyrant · Morph of Bitter HarvestSKILLTarget: AreaRange: 12mSkill descriptionSap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.Must have ult gen utility.
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Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 Magicka
SKILL INFORMATION+−
General Rule for Trash Damage
The goal in trash is AoE burst. Elite mobs in the most recent raids can have up to 5 million HP, which means that with eight damage dealers, each DD only needs to contribute roughly 625K total damage to kill that target. This is a slight oversimplification, buff DDs will contribute less while parse DDs contribute more, but the principle remains the same. Ideally, we want that 625K damage to come from abilities that hit every elite mob at once, rather than killing each target individually.
When executed properly, most trash pulls should last less than 10 seconds, which makes many traditional DoTs far less valuable. Because of this, we want to prioritize AoE abilities that can be cast out of combat and between trash pulls, allowing us to enter each pack with our abilities already rolling. Once the pull starts, we can cast one or two additional abilities before focusing solely using our AoE spammable to quickly burst down the entire pack.
Unnerving Boneyard
Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done. is one of the most valuable AoEs in the entire game. Its short 10 second duration means we get its full damage value much faster than an equally powerful DoT lasting 20 seconds. In a 10 second trash pull, we’d only get half the value of a comparable 20 second DoT, while Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done. will deal its full damage in that shorter window. Even more importantly, Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done. applies Major BreachMajor BreachDebuff · Major · Sources: Boneyard — Breach, Elemental Drain, Crimson OathDEBUFFDebuff descriptionReduces the target's Physical and Spell Resistance by 5,948.and Minor Vulnerability in an AoE, significantly increasing the entire group’s damage against every target in the pack.
Quick Cloak
Quick CloakQuick CloakWeapon · Dual Wield · Morph of Blade CloakSKILLTarget: AreaCost: 3780 StaminaSkill descriptionEnvelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.New effectIncreases duration and grants Major Expedition for a short duration after casting. is one of the stronger DoTs in the game. While it isn’t quite valuable enough for single-target fights for the Cro, it becomes a no-brainer in trash because we can prebuff it between pulls, allowing its damage to start immediately without wasting a GCD once combat begins. It also provides Major Expedition, which is useful if a support isn’t running Rapids for whatever reason.
Whirling Blades
Whirling BladesWhirling BladesWeapon · Dual WieldSKILLTarget: AreaRadius: 6mCost: 3510 StaminaSkill descriptionLaunch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.New effectIncreases the bonus damage against low health targets. is one of the strongest AoE spammables in the game. While it doesn’t outperform Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. + Corpseburster, we rarely have corpses available at the start of a trash pull, making Whirling BladesWhirling BladesWeapon · Dual WieldSKILLTarget: AreaRadius: 6mCost: 3510 StaminaSkill descriptionLaunch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.New effectIncreases the bonus damage against low health targets. an important secondary option. Its larger radius also makes it especially useful while enemies are still being stacked. Once our other abilities are rolling, we can spam Whirling BladesWhirling BladesWeapon · Dual WieldSKILLTarget: AreaRadius: 6mCost: 3510 StaminaSkill descriptionLaunch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.New effectIncreases the bonus damage against low health targets. until the pack is tight enough for Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. + Corpseburster to reliably hit everything.
Detonating Siphon
Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. consumes a corpse to create a tether between you and that corpse, along with a small AoE beneath it. Enemies touching the tether or the AOE take damage, but most importantly, when Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. ends, the corpse explodes for up to 60K damage. Recasting Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. counts as the ability ending, allowing us to use it as a spammable and trigger that explosion much more frequently. Every activation also consumes a corpse, proccing Corpseburster for another 95K damage. Combined, that’s roughly a 150K AoE explosion every time we activate Siphon.
Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. is also completely free to cast, only draining a small amount of Stamina over time for its 20-second AoE component. On top of all that, it provides Major SavageryMajor SavageryBuff · Major · Sources: Essence of Weapon Power, Camouflaged HunterBUFFBuff descriptionIncreases your Weapon Critical rating by 2,629. for our Critical Chance and increases our damage done by 3% while slotted. Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. is one of the most important abilities in the entire Necro toolkit.
Banner Bearer
xSundering Banner (Necromancer). We take the Physical Damage Focus, Class Flourish Signature, and Intellect and Endurance affix scripts. The Class Flourish here is insane. Every three seconds, our Health, Magicka, and Stamina are increased by 2% for 10 seconds per corpse within 12 meters, stacking up to 10 times. The extra Health is great for survivability, but gaining up to 20% more Stamina from a single ability is a massive DPS increase. Even better, if no corpses are nearby, we create one instead, further fueling our Corpseburster and Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. spam.
With xSundering Banner (Necromancer) being meta on the Necro, it will likely fall to the Necros to provide its essential group buffs. For our Focus Script, the two most common options are Physical, which increases Martial Damage by 6% and works particularly well with groups mixing meta Necros and Nightblades, or Shock, which increases Direct Damage by 6% and is better for classes like Templars, Sorcerers, DKs, or Arcanists. For the Necro itself and for parsing, Physical is the stronger option. For our Affix Script, the Minor Recovery scripts are extremely helpful while parsing, while in content we’ll generally run Courage in optimized groups or Heroism in less optimized groups.
Flawless Dawnbreaker
We mainly run Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds. this ability for the fighter’s guild passive Slayer, which increases Weapon and spell damage by 3% per Fighter’s Guild ability slotted. We will rarely cast this ult, but if you get to the end of a fight and know that you won’t get your more expensive primary ult back, you can use Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds. for a bit of a damage boost in the execute phase of a fight.
Necrotic Potency
Necrotic PotencyNecrotic PotencyNecromancer · Bone Tyrant · Morph of Bitter HarvestSKILLTarget: AreaRange: 12mSkill descriptionSap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. is an absolute non negotiable in trash. It consumes all nearby corpses, restoring 6 Ultimate for each one, allowing the Necromancer to cast nearly twice as many Ultimates throughout a series of trash pulls compared to other classes. Whether we’re using that Ultimate to maintain Major VulnerabilityMajor VulnerabilityDebuff · Major · Sources: Necromancer Colossus ultimateDEBUFFDebuff descriptionIncreases the damage the target takes by 10%. on every pack or simply deal more damage, Necrotic Potency is a must have.
Elemental Blockade
Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance. is one of the strongest AOE abilities in the game, and one of the few abilities that is strong enough to be worth a GCD in short trash encounters. When paired with the vMA Inferno, Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance. will often be one of our top sources of damage on its own, not even including the damage it does through the Burning Status Effect as well as the damage increase that we receive by using it to activate our back bar weapon damage enchant.
Blighted Blastbones
While arguably our most important ability in boss fights, Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. is a bit trickier in trash. It still deals a ton of damage, but takes 2.5 seconds to land, making repeated casts less valuable in extremely fast pulls. Often, its primary value is as a prebuff, giving us an early corpse to fuel Corpseburster before enemies start dying. In longer pulls, you may fit another cast or two, but the rule is simple: only cast Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.when you can guarantee it will land.
Proximity Detonation
Proximity DetonationProximity DetonationAlliance War · Assault · Morph of DetonationSKILLTarget: AreaRadius: 8mDuration: 8 secondsCost: 3510 MagickaSkill descriptionActivate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target. is a slightly tricky ability. After an 8-second delay, it explodes around you, with its damage increasing by 100% for each target hit. This makes it another valuable ability to prebuff between pulls, ideally timing the explosion for the start of combat. The key is giving yourself enough time to position in the center of the pack so the explosion hits as many enemies as possible, including low health adds for maximum scaling. When timed and positioned correctly, Proximity DetonationProximity DetonationAlliance War · Assault · Morph of DetonationSKILLTarget: AreaRadius: 8mDuration: 8 secondsCost: 3510 MagickaSkill descriptionActivate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target. deals a TON of damage.
Banner Bearer
xSundering Banner (Necromancer) we have slotted on the backbar because we have to double bar the ability to keep it active. If we only run it on one bar, then bar swap, we’d have to recast the ability to activate it again.
Pestilent Colossus
Many people view Pestilent ColossusPestilent ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. as an ultimate that’s only valuable for Major VulnerabilityMajor VulnerabilityDebuff · Major · Sources: Necromancer Colossus ultimateDEBUFFDebuff descriptionIncreases the damage the target takes by 10%., but especially with the buffs coming in Update 51, it’s also an incredibly strong burst ultimate. Unlike an ability like Elemental RageElemental RageWeapon · Destruction Staff · Morph of Elemental Storm - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 7mCost: 250 UltimateSkill descriptionCreate a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2250 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds., which takes 9 seconds to deal its full damage, Pestilent ColossusPestilent ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. delivers its entire damage value in just 3 seconds. While its total damage done is slightly lower than something like Elemental RageElemental RageWeapon · Destruction Staff · Morph of Elemental Storm - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 7mCost: 250 UltimateSkill descriptionCreate a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2250 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds., that much shorter window makes it more optimal for fast trash pulls.
On top of its burst damage, Pestilent ColossusPestilent ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. applies Major VulnerabilityMajor VulnerabilityDebuff · Major · Sources: Necromancer Colossus ultimateDEBUFFDebuff descriptionIncreases the damage the target takes by 10%., one of the strongest debuffs for increasing group DPS. In an optimized group, Necromancers should coordinate a Colossus rotation with the goal of having one available for every trash pack.
ALTERNATE & SITUATIONAL SKILLS+−
CLASS SKILLS
Ruinous ScytheRuinous ScytheNecromancer · Bone Tyrant · Morph of Death ScytheSKILLTarget: ConeRadius: 7mCost: 2754 StaminaSkill descriptionSlice into your enemy's life force, dealing 1799 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.replacesWhirling BladesThis is a relatively weak AoE spammable, but it instantly applies Off Balance to everything within its conal radius. This makes it a more reliable source of AoE Off Balance in trash than alternatives like Traveling Knife.
Venom Skull
Necromancer · Grave Lord · Morph of Flame Skull
SKILL
Target: EnemyRange: 28 metersCost: 2295 Stamina
Skill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
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Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
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Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
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BACK BAR · Bow
FLEX SLOT
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StampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
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FLEX SLOT
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.
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FRONT BAR
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Unnerving BoneyardUnnerving BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.
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Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.Filler ability when no DOT needs reapplied + no corpses
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Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.Rotation defining ability. Cast 1 in every 3 skills no matter what
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Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.Primary Spammable. Can only be used when a corpse is available
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Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.Flexible buffs that can be changed depending on group needs
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Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.Slotted for "Slayer" passive in Fighter's Guild Tree.
BACK BAR
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Flex slotTrap is Flex Slot 2
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StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.Self-heal replaces Poison Injection — cast at <60% HP
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Flex slotCarve is Flex Slot 1
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HOW TO CHOOSE YOUR FLEX SLOT+−
Flex Slot One: Carve
CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. is our primary flex slot simply because it’s one of our weakest abilities. While its DPS isn’t far behind Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. or Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat., it provides no additional buff utility and requires a relatively long fight for the DoT to reach its full value. If you need to slot a heal, shield, or other utility skill, CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. should generally be the first ability you replace.
Flex Slot Two: Barbed Trap
Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. only becomes a flex slot if you have a Werewolf in group. Trap provides Minor Force, an essential buff for reaching the 125% Critical Damage cap. However, the Werewolf’s Feeding Frenzy synergy can provide Minor Force with relatively reliable uptime. In this scenario, Trap’s only remaining value is its damage, which is stronger than CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds., but not by a significant amount. This makes Trap our second-best option to replace.
Flex Slot Three: Skeletal Archer
Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. is one of our most valuable abilities. It deals strong single-target damage while also providing Major BrutalityMajor BrutalityBuff · Major · Sources: Essence of Weapon Power, Rally, MomentumBUFFBuff descriptionIncreases your Weapon Damage by 20%. our essential Weapon Damage buff. However, its damage is only valuable if the Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. reliably attacks our primary target, which is something we can’t directly control. Additionally, if a DK in group is providing Major BrutalityMajor BrutalityBuff · Major · Sources: Essence of Weapon Power, Rally, MomentumBUFFBuff descriptionIncreases your Weapon Damage by 20%. through Igneous WeaponsIgneous WeaponsDragonknight · Earthen Heart · Morph of Molten WeaponsSKILLTarget: AreaRadius: 36mDuration: 60 secondsCost: 4320 MagickaSkill descriptionCharge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute. While active, dealing damage with Light and Heavy Attacks causes an additional 449 Flame Damage, up to once every 2 seconds., that portion of the skill becomes redundant.
Because of this, Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. becomes our primary flex slot in single-target fights with smaller, irrelevant adds that it can get distracted by, provided Major BrutalityMajor BrutalityBuff · Major · Sources: Essence of Weapon Power, Rally, MomentumBUFFBuff descriptionIncreases your Weapon Damage by 20%. is already being supplied by the group.
OPTIONS FOR MORE SURVIVABILITY+−
CLASS SKILLS
Animate BlastbonesAnimate BlastbonesNecromancer · Living Death · Morph of Reanimate - UltimateSKILLTarget: GroundRange: 28mRadius: 12mCost: 320 UltimateSkill descriptionBring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed.replacesFlawless Dawnbreaker or Shooting StarThe infamous Necro Res. This is an incredibly expensive Ultimate, but one of the most useful recovery tools in the game, allowing you to instantly resurrect up to three allies at once. It’s especially valuable in pugs, where a single cast can quickly recover a fight that would otherwise result in a wipe.
Enchant descriptionDeals 112-2045 Poison Damage.
Increase your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Arms of Relequen(Perfected) Arms of RelequenTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.Run on Body
(Perfected) Mora Scribe's ThesisRun on Body
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.Run on Body
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry, move Corpseburster to Body
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry, move Corpseburster to Body
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons/Jewelry, move Corpseburster to Body
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Body
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Body
REPLACES CORPSEBURSTER (IN ORDER OF HIGHEST DPS))
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry
All of the alternate set options that we’ve given here are very strong, but it can be difficult to know exactly which sets to pair together, and more specifically, which set should go on the body and which set should go on your weapons and jewelry when replacing one of our main options. There are a few rules that we need to follow.
Minor Slayer
The first and most important rule is to make sure that we always have a Trial set equipped. The third stat line on every DPS-oriented Trial set in the game gives Minor Slayer, a buff that increases our damage done to all PvE enemies by 5%. This is the strongest third-piece stat line in the game. If we analyze only the value of a set’s five-piece bonus, compare something like Null Arca to Aegis Caller. The damage from the actual five-piece procs aren't too far off from one another, but the key factor that makes Null Arca so much stronger on a one-to-one basis is that Minor Slayer bonus on the third line.
Medium Armor
Our next consideration is that, regardless of which sets we pair together, we need to run a Medium Armor set on the body. We could take a set like Whorl of the Depths, for example, which is very strong, but if we run it on the body, it’s going to be a significant DPS loss compared to even most dungeon sets, regardless of that third-piece stat line. The primary reason for this is that, in the Update 51 meta, we run Medium Armor primarily for Critical Damage and Light Armor primarily for Penetration. There are tons of sources of Penetration in the game, and it’s a lot easier to reach the pen cap than it is to reach the Critical Damage cap. So most of the time, we’ll need to run Medium Armor on the body to make sure that we’re at the Critical Damage cap in 12-man encounters.
Sets that give Stats
Once we have a Trial set equipped and a Medium Armor set on the body, our next priority is to put whichever set's fifth piece with a stat bonus on the body so that the bonus remains active on both bars. A set like Ansuul’s Torment gives us a 7% damage increase, for example, but that bonus is worth much less if the set is only active on the front bar. Compare that to a set like Aegis Caller, where we simply have to Light Attack to proc it, and the proc lasts for 10 seconds, regardless of what bar we're on.
Proc Sets
Finally, if all of those conditions are met and we’re choosing between two proc sets that could both be run on the front bar, we should put the set that’s more difficult to maintain or has the shorter cooldown on the body. Null Arca is a good example of this. When we’re running two proc sets, we’ll put Null Arca on the body because it can proc once every three seconds, and having to move back to our front bar once every three seconds to min-max that uptime can get a little tricky.
Alternate Set info
Perfected Arms of Relequen
The first alternate set option is Perfected Arms of Relequen. This set comes from Cloudrest, and every time you Light Attack, you apply a stack of Harmful Winds to the target. This stacks up to 10 times and deals an insane amount of damage. Historically, Relequen was meta for single target for a very long time, but it received a nerf a few patches ago that gave Null Arca a slight edge. A lot of people have forgotten about this set since then, but it’s still extremely strong and is only worth a little bit less DPS than the current meta single-target setup. Relequen can be run on the body as a Medium Armor set, or it can be run on the weapons and jewelry. If you’re using Relequen to replace Null Arca, you should run it on the body. If you’re using it to replace Corpseburster, you should run it on the weapons and jewelry. Just remember that if you run Relequen on the weapons, you have to swap back to your front bar and Light Attack once every four seconds. Otherwise, all of your Harmful Winds stacks will drop.
Perfected Mora Scribe's Thesis
Mora Scribe’s Thesis is a Medium Armor set from the Lucent Citadel Trial. This set increases your Critical Chance for every Major buff active on you and your Critical Damage for every Minor buff active on you. In a 12-man raid scenario, Mora’s is very competitive with Null Arca, although it’s slightly worse for the Necromancer. This set is particularly strong on classes that get random extra sources of Major and Minor buffs that we don’t specifically try to prioritize in a raid comp. The Sorc is a good example because Hurricane gives it Major Expedition, which becomes another buff contributing to Mora’s. Mora’s is also pretty strong in unoptimized groups, especially groups that might be lacking Critical Damage. So in newer groups or pug scenarios, you might even want to prioritize it over Null Arca. Mora’s should always be run on the body. If you’re using it to replace Null Arca, run Mora’s on the body. If you’re using it to replace Corpseburster, still run Mora’s on the body and pair it with a set that you can reliably run on the weapons and jewelry.
Aegis Caller
Aegis Caller is a Medium Armor set from the dungeon Unhallowed Grave. It’s one of the strongest proc sets in the game, and it deals its damage in an AOE radius, making it valuable for AOE encounters as well. Its raw damage is a little bit lower than Null Arca’s, but still comparable. However, because Aegis Caller is a dungeon set, it doesn’t include Minor Slayer, which is why a Trial set like Null Arca is more valuable on a one-to-one basis. We can run Aegis Caller on the body because it’s a Medium Armor set, but more optimally, we’ll usually run it on the weapons and jewelry. This set procs whenever we deal critical damage with a martial melee attack, which means that it will proc from our front-bar light attacks. The proc lasts for 11 seconds with a 12-second cooldown, so we can get effectively near-100% uptimes. Because we can proc the set by simply light attacking, it’s extremely easy to run on the front bar. If you’re replacing Null Arca with Aegis Caller and pairing it with Corpseburster, I would run Aegis Caller on the body. If you’re pairing Aegis Caller with Null Arca, I would run Aegis Caller on the weapons and jewelry instead.
(Perfected) Whorl of Depths
Perfected Whorl of the Depths is a Light Armor set from the trial Dreadsail Reef. Whenever you deal damage with a Light Attack, you apply a DOT to the target that deals Frost Damage over eight seconds. When that effect ends, a five-meter whirlpool is created underneath the target for six seconds, dealing a ton of AOE damage. Because of that AOE damage, Whorl is a great option for both single-target and AOE encounters. The entire effect can occur once every 18 seconds, leaving a pretty short window of downtime between procs. As a Light Armor set, you only ever want to run Whorl on the weapons and jewelry. If you’re using it to replace Null Arca, move Corpseburster to the body. If you’re using it to replace Corpseburster, keep Null Arca on the body and run Whorl on the weapons and jewelry.
Advancing Yokeda
Advancing Yokeda is a Heavy Armor set from the trial Hel Ra Citadel, and it gives us a ton of one of the most important stats in the game: Critical Chance. With five pieces active, AY gives us 986 Critical Chance at base. Whenever you deal Martial melee damage, your Critical Chance increases by another 298 for five seconds, stacking up to five times. To keep those stacks from dropping, make sure that you Light Attack on your front bar at least once every five seconds. Because it’s a Heavy Armor set, we only ever run AY on the weapons and jewelry. If you’re using it to replace Null Arca, move Corpseburster to the body. If you’re using it to replace Corpseburster, AY fills those weapons and jewelry slots while Null Arca stays on the body. Advancing is historically considered an exclusively single-target set, but if you can maintain all five stacks in an AOE situation, that Critical Chance will also increase the Cro’s already remarkable AOE damage. So while it’s primarily considered a single-target option, AY can work very well for AOE on the Cro too.
(Perfected) Ansuul's Torment
Perfected Ansuul’s Torment is a Medium Armor set from the trial Sanity’s Edge. At base, it increases your damage done to monsters by 7%. Whenever you interrupt a target, that bonus increases to 21% for 30 seconds. Because that proc condition is rarely something that we’re going to satisfy ourselves in an organized raid, we primarily consider Ansuul for its reliable 7% damage-done increase. That baseline is still very strong and makes Ansuul one of the best options for overall raw AOE damage on the Cro, increasing the damage of the class’s already remarkable AOE toolkit. Ansuul should be run exclusively on the body.
(Perfected) Mantle of Siroria
Perfected Mantle of Siroria is a Light Armor set from the trial Cloudrest, and this is another classic. With five pieces active, Siroria gives us 200 Weapon and Spell Damage passively. Whenever you deal damage with a Light or Heavy Attack, you create a ring of fire beneath you for eight seconds. Standing in that ring increases your Weapon and Spell Damage by another 44 for five seconds, stacking up to ten times. That gives us 440 Weapon and Spell Damage at max stacks, or 640 total when we include the passive portion of the five-piece bonus. Because this is a stat increase that buffs our entire toolkit, Siroria is very strong for both single-target and AOE damage. This set can be a little tricky to maintain. You need to recreate the ring as often as possible and make sure that you stand inside it at least once every five seconds to refresh your stacks. Because Siroria is a Light Armor set, we only want to run it on the weapons and jewelry, regardless of whether we’re replacing Null Arca or Corpseburster. We can get away with front-barring a set that increases our overall damage because a Light Attack recreates the ring, making the proc relatively easy to control.
Tideborn Wind-Stalker
Tide-Born Wildstalker is a craftable set found at the Tide-Born Foundry in Solstice. It increases your direct damage done to monsters by 15%, which is a huge buff and makes Tide-Born one of the strongest craftable sets in the entire game. If you don’t have any of the previously mentioned options, you can run Tide-Born with very similar success to our meta options. Tide-Born should always be run on the body, regardless of whether you’re using it to replace Null Arca or Corpseburster.
Highland Sentinel
Highland Sentinel is the next-strongest craftable set, and its crafting station can be found in West Weald. This set gives us a ton of Critical Chance, which is one of the most valuable stats in the game, but its proc condition is very odd. With five pieces active, the set gives us 986 Critical Chance passively. Then, every second that you stand still in combat gives you a stack of Sentinel’s Eye, adding another 443 Critical Chance per stack, up to three stacks. Every second that you move removes one stack. This condition can be very tricky to maintain, especially for newer players, so I don’t necessarily recommend Highland Sentinel as a go-to replacement. But if you’re okay trying to min-max with the tools that you have, you can pair Tide-Born with Highland Sentinel and have very good success. Generally, I would use Tide-Born first. If you choose to use Highland Sentinel, though, it should always be run on the body, regardless of whether you’re using it to replace Null Arca or Corpseburster.
Order's Wrath
A slightly weaker but much easier option to maintain is Order’s Wrath. Order’s Wrath gives us a little bit less Critical Chance than Highland Sentinel, but it also gives us Critical Damage, making the set very strong and versatile for newer players, unoptimized groups, or even solo and four-man situations. This set can be crafted at Steadfast Hammer and Saw in the High Isle and Amenos region. Order’s Wrath should always be run on the body, regardless of whether you’re using it to replace Null Arca or CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode,.
SUGGESTED ABILITIES WITH THIS GEAR SETUP+−
The full skill setup is discussed in the Skill Setup section.
FRONT BAR · Two Handed
Anti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.
1
FLEX SLOT
2
FLEX SLOT
3
FLEX SLOT
4
FLEX SLOT
5
FLEX SLOT
ULT
BACK BAR · Bow
Anti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.
1
FLEX SLOT
2
FLEX SLOT
3
TRAIT
Trait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Backup
Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Greatsword
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
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BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
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BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
(Perfected) Slivers of Null Arca
Update 50 introduced an enormous increase in Weapon and Spell Damage through Class Masteries. Whenever our offensive stats become this inflated, proc sets gain tremendous value because their damage scales directly with those massive stat pools, often outperforming sets that simply provide more raw stats.
(Perfected) Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage. is currently the strongest proc set in the game, and it also has one of the easiest proc conditions. Simply deal Critical Damage three times, and the set fires accompanied by an extremely short cooldown. Thanks to its incredible scaling and near-constant activation, we can expect Null Arca to contribute roughly 14,000 DPS on its own.
The Hunstmans Warmask
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. set provides a massive 15% damage done increase for 60 seconds whenever we bash a target. This comes at the cost of a 50% reduction in damage to any enemy that is unmarked. In situations where we are focusing one primary target, and where we don't have many important targets to cleave down, this component is irrelevant. Because of this, while Huntsman's Warmask is the strongest option for Single Target, we might want to use another option in fights that require alot of AOE damage.
(Perfected) Merciless Charge
(Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage. is the strongest monster set for boss damage in the game. It boosts our direct damage by 12%, and Direct Damage is the most common damage type in this build.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
ALTERNATE SETS+−
REPLACES NULL-ARCA (IN ORDER OF HIGHEST DPS))
Arms of Relequen(Perfected) Arms of RelequenTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.Run on Body
(Perfected) Mora Scribe's ThesisRun on Body
CHOOSING AN ALTERNATE SET+−
How to Choose an Alternate Set
All of the alternate set options that we’ve given here are very strong, but it can be difficult to know exactly which sets to pair together, and more specifically, which set should go on the body and which set should go on your weapons and jewelry when replacing one of our main options. There are a few rules that we need to follow.
Minor Slayer
The first and most important rule is to make sure that we always have a Trial set equipped. The third stat line on every DPS-oriented Trial set in the game gives Minor Slayer, a buff that increases our damage done to all PvE enemies by 5%. This is the strongest third-piece stat line in the game. If we analyze only the value of a set’s five-piece bonus, compare something like Null Arca to Aegis Caller. The damage from the actual five-piece procs aren't too far off from one another, but the key factor that makes Null Arca so much stronger on a one-to-one basis is that Minor Slayer bonus on the third line.
Medium Armor
Our next consideration is that, regardless of which sets we pair together, we need to run a Medium Armor set on the body. We could take a set like Whorl of the Depths, for example, which is very strong, but if we run it on the body, it’s going to be a significant DPS loss compared to even most dungeon sets, regardless of that third-piece stat line. The primary reason for this is that, in the Update 51 meta, we run Medium Armor primarily for Critical Damage and Light Armor primarily for Penetration. There are tons of sources of Penetration in the game, and it’s a lot easier to reach the pen cap than it is to reach the Critical Damage cap. So most of the time, we’ll need to run Medium Armor on the body to make sure that we’re at the Critical Damage cap in 12-man encounters.
Sets that give Stats
Once we have a Trial set equipped and a Medium Armor set on the body, our next priority is to put whichever set's fifth piece with a stat bonus on the body so that the bonus remains active on both bars. A set like Ansuul’s Torment gives us a 7% damage increase, for example, but that bonus is worth much less if the set is only active on the front bar. Compare that to a set like Aegis Caller, where we simply have to Light Attack to proc it, and the proc lasts for 10 seconds, regardless of what bar we're on.
Proc Sets
Finally, if all of those conditions are met and we’re choosing between two proc sets that could both be run on the front bar, we should put the set that’s more difficult to maintain or has the shorter cooldown on the body. Null Arca is a good example of this. When we’re running two proc sets, we’ll put Null Arca on the body because it can proc once every three seconds, and having to move back to our front bar once every three seconds to min-max that uptime can get a little tricky.
Alternate Set info
Perfected Arms of Relequen
The first alternate set option is Perfected Arms of Relequen. This set comes from Cloudrest, and every time you Light Attack, you apply a stack of Harmful Winds to the target. This stacks up to 10 times and deals an insane amount of damage. Historically, Relequen was meta for single target for a very long time, but it received a nerf a few patches ago that gave Null Arca a slight edge. A lot of people have forgotten about this set since then, but it’s still extremely strong and is only worth a little bit less DPS than the current meta single-target setup. Relequen can be run on the body as a Medium Armor set, or it can be run on the weapons and jewelry. If you’re using Relequen to replace Null Arca, you should run it on the body. If you’re using it to replace Corpseburster, you should run it on the weapons and jewelry. Just remember that if you run Relequen on the weapons, you have to swap back to your front bar and Light Attack once every four seconds. Otherwise, all of your Harmful Winds stacks will drop.
Perfected Mora Scribe's Thesis
Mora Scribe’s Thesis is a Medium Armor set from the Lucent Citadel Trial. This set increases your Critical Chance for every Major buff active on you and your Critical Damage for every Minor buff active on you. In a 12-man raid scenario, Mora’s is very competitive with Null Arca, although it’s slightly worse for the Necromancer. This set is particularly strong on classes that get random extra sources of Major and Minor buffs that we don’t specifically try to prioritize in a raid comp. The Sorc is a good example because Hurricane gives it Major Expedition, which becomes another buff contributing to Mora’s. Mora’s is also pretty strong in unoptimized groups, especially groups that might be lacking Critical Damage. So in newer groups or pug scenarios, you might even want to prioritize it over Null Arca. Mora’s should always be run on the body. If you’re using it to replace Null Arca, run Mora’s on the body. If you’re using it to replace Corpseburster, still run Mora’s on the body and pair it with a set that you can reliably run on the weapons and jewelry.
Aegis Caller
Aegis Caller is a Medium Armor set from the dungeon Unhallowed Grave. It’s one of the strongest proc sets in the game, and it deals its damage in an AOE radius, making it valuable for AOE encounters as well. Its raw damage is a little bit lower than Null Arca’s, but still comparable. However, because Aegis Caller is a dungeon set, it doesn’t include Minor Slayer, which is why a Trial set like Null Arca is more valuable on a one-to-one basis. We can run Aegis Caller on the body because it’s a Medium Armor set, but more optimally, we’ll usually run it on the weapons and jewelry. This set procs whenever we deal critical damage with a martial melee attack, which means that it will proc from our front-bar light attacks. The proc lasts for 11 seconds with a 12-second cooldown, so we can get effectively near-100% uptimes. Because we can proc the set by simply light attacking, it’s extremely easy to run on the front bar. If you’re replacing Null Arca with Aegis Caller and pairing it with Corpseburster, I would run Aegis Caller on the body. If you’re pairing Aegis Caller with Null Arca, I would run Aegis Caller on the weapons and jewelry instead.
(Perfected) Whorl of Depths
Perfected Whorl of the Depths is a Light Armor set from the trial Dreadsail Reef. Whenever you deal damage with a Light Attack, you apply a DOT to the target that deals Frost Damage over eight seconds. When that effect ends, a five-meter whirlpool is created underneath the target for six seconds, dealing a ton of AOE damage. Because of that AOE damage, Whorl is a great option for both single-target and AOE encounters. The entire effect can occur once every 18 seconds, leaving a pretty short window of downtime between procs. As a Light Armor set, you only ever want to run Whorl on the weapons and jewelry. If you’re using it to replace Null Arca, move Corpseburster to the body. If you’re using it to replace Corpseburster, keep Null Arca on the body and run Whorl on the weapons and jewelry.
Advancing Yokeda
Advancing Yokeda is a Heavy Armor set from the trial Hel Ra Citadel, and it gives us a ton of one of the most important stats in the game: Critical Chance. With five pieces active, AY gives us 986 Critical Chance at base. Whenever you deal Martial melee damage, your Critical Chance increases by another 298 for five seconds, stacking up to five times. To keep those stacks from dropping, make sure that you Light Attack on your front bar at least once every five seconds. Because it’s a Heavy Armor set, we only ever run AY on the weapons and jewelry. If you’re using it to replace Null Arca, move Corpseburster to the body. If you’re using it to replace Corpseburster, AY fills those weapons and jewelry slots while Null Arca stays on the body. Advancing is historically considered an exclusively single-target set, but if you can maintain all five stacks in an AOE situation, that Critical Chance will also increase the Cro’s already remarkable AOE damage. So while it’s primarily considered a single-target option, AY can work very well for AOE on the Cro too.
(Perfected) Ansuul's Torment
Perfected Ansuul’s Torment is a Medium Armor set from the trial Sanity’s Edge. At base, it increases your damage done to monsters by 7%. Whenever you interrupt a target, that bonus increases to 21% for 30 seconds. Because that proc condition is rarely something that we’re going to satisfy ourselves in an organized raid, we primarily consider Ansuul for its reliable 7% damage-done increase. That baseline is still very strong and makes Ansuul one of the best options for overall raw AOE damage on the Cro, increasing the damage of the class’s already remarkable AOE toolkit. Ansuul should be run exclusively on the body.
(Perfected) Mantle of Siroria
Perfected Mantle of Siroria is a Light Armor set from the trial Cloudrest, and this is another classic. With five pieces active, Siroria gives us 200 Weapon and Spell Damage passively. Whenever you deal damage with a Light or Heavy Attack, you create a ring of fire beneath you for eight seconds. Standing in that ring increases your Weapon and Spell Damage by another 44 for five seconds, stacking up to ten times. That gives us 440 Weapon and Spell Damage at max stacks, or 640 total when we include the passive portion of the five-piece bonus. Because this is a stat increase that buffs our entire toolkit, Siroria is very strong for both single-target and AOE damage. This set can be a little tricky to maintain. You need to recreate the ring as often as possible and make sure that you stand inside it at least once every five seconds to refresh your stacks. Because Siroria is a Light Armor set, we only want to run it on the weapons and jewelry, regardless of whether we’re replacing Null Arca or Corpseburster. We can get away with front-barring a set that increases our overall damage because a Light Attack recreates the ring, making the proc relatively easy to control.
Tideborn Wind-Stalker
Tide-Born Wildstalker is a craftable set found at the Tide-Born Foundry in Solstice. It increases your direct damage done to monsters by 15%, which is a huge buff and makes Tide-Born one of the strongest craftable sets in the entire game. If you don’t have any of the previously mentioned options, you can run Tide-Born with very similar success to our meta options. Tide-Born should always be run on the body, regardless of whether you’re using it to replace Null Arca or Corpseburster.
Highland Sentinel
Highland Sentinel is the next-strongest craftable set, and its crafting station can be found in West Weald. This set gives us a ton of Critical Chance, which is one of the most valuable stats in the game, but its proc condition is very odd. With five pieces active, the set gives us 986 Critical Chance passively. Then, every second that you stand still in combat gives you a stack of Sentinel’s Eye, adding another 443 Critical Chance per stack, up to three stacks. Every second that you move removes one stack. This condition can be very tricky to maintain, especially for newer players, so I don’t necessarily recommend Highland Sentinel as a go-to replacement. But if you’re okay trying to min-max with the tools that you have, you can pair Tide-Born with Highland Sentinel and have very good success. Generally, I would use Tide-Born first. If you choose to use Highland Sentinel, though, it should always be run on the body, regardless of whether you’re using it to replace Null Arca or Corpseburster.
Order's Wrath
A slightly weaker but much easier option to maintain is Order’s Wrath. Order’s Wrath gives us a little bit less Critical Chance than Highland Sentinel, but it also gives us Critical Damage, making the set very strong and versatile for newer players, unoptimized groups, or even solo and four-man situations. This set can be crafted at Steadfast Hammer and Saw in the High Isle and Amenos region. Order’s Wrath should always be run on the body, regardless of whether you’re using it to replace Null Arca or CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode,.
TRAIT
Trait descriptionIncreases Physical and Spell Resistance by 220.
Increases Physical and Spell Resistance by 229.
Increases Physical and Spell Resistance by 238.
Increases Physical and Spell Resistance by 244.
Increases Physical and Spell Resistance by 253.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Backup
Crushing Wall(Perfected) Crushing WallArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Increases the damage Wall of Elements deals by 1250.
Inferno
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
Velothi Ur-Mage's AmuletVelothi Ur-Mage's AmuletMythic · Scrying LeadsSet bonus(1 item) Adds 1650 Offensive Penetration, Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
(Perfected) Ansuul's Torment
Perfected Ansuul’s Torment is a Medium Armor set from the trial Sanity’s Edge that adds a ton of Critical Chance through its two-piece bonus and the additional Perfected five-piece stat line, while also increasing our damage done to monsters by 7%. Whenever we happen to interrupt an enemy, the set gives us an additional 14% damage done to monsters for 30 seconds.
This is a particularly strong set for AOE damage because it increases the damage of our already naturally strong AOE toolkit: skills like Detonating Siphon, Corpseburster, Blastbones, and Boneyard. As opposed to running a proc set, we gain more value by simply increasing the damage of all of these already incredibly strong sources. Ansuul should always be run on the body.
The Velothi Ur-Mage's Amulet
Velothi Ur-Mage’s Amulet is the strongest Mythic in the game for AOE damage. It adds Offensive Penetration, which is particularly valuable in AOE situations because we can’t rely on common single-target debuffs like Crusher to reach the penetration cap. It also gives us Minor Force at all times, though that’s a little less relevant if you have a werewolf in group.
Most importantly, Velothi increases our damage done to monsters by 15% at all times at the cost of reducing our Light and Heavy Attack damage by 99%. In AOE situations, Light Attacks are far less valuable because they can only hit one target at a time, while that 15% bonus increases all of our damage against every target in the pull. So the tradeoff is extremely minimal.
(Perfected) Crushing Wall
The VMA Inferno Staff is the strongest arena weapon in the game for AOE damage. It increases the damage dealt by Wall of Elements, which is already one of the strongest AOE abilities in the game, by so much that the weapon becomes an absolute must-have in essentially any AOE encounter that you’ll come across.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
ALTERNATE SETS+−
REPLACES ANSUUL (IN ORDER OF HIGHEST DPS))
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry, move Corpseburster to body
ALTERNATE SET CHOICES+−
How to Choose an Alternate Set
All of the alternate set options that we’ve given here are very strong, but it can be difficult to know exactly which sets to pair together, and more specifically, which set should go on the body and which set should go on your weapons and jewelry when replacing one of our main options. There are a few rules that we need to follow.
Minor Slayer
The first and most important rule is to make sure that we always have a Trial set equipped. The third stat line on every DPS-oriented Trial set in the game gives Minor Slayer, a buff that increases our damage done to all PvE enemies by 5%. This is the strongest third-piece stat line in the game. If we analyze only the value of a set’s five-piece bonus, compare something like Null Arca to Aegis Caller. The damage from the actual five-piece procs aren't too far off from one another, but the key factor that makes Null Arca so much stronger on a one-to-one basis is that Minor Slayer bonus on the third line.
Medium Armor
Our next consideration is that, regardless of which sets we pair together, we need to run a Medium Armor set on the body. We could take a set like Whorl of the Depths, for example, which is very strong, but if we run it on the body, it’s going to be a significant DPS loss compared to even most dungeon sets, regardless of that third-piece stat line. The primary reason for this is that, in the Update 51 meta, we run Medium Armor primarily for Critical Damage and Light Armor primarily for Penetration. There are tons of sources of Penetration in the game, and it’s a lot easier to reach the pen cap than it is to reach the Critical Damage cap. So most of the time, we’ll need to run Medium Armor on the body to make sure that we’re at the Critical Damage cap in 12-man encounters.
Sets that give Stats
Once we have a Trial set equipped and a Medium Armor set on the body, our next priority is to put whichever set's fifth piece with a stat bonus on the body so that the bonus remains active on both bars. A set like Ansuul’s Torment gives us a 7% damage increase, for example, but that bonus is worth much less if the set is only active on the front bar. Compare that to a set like Aegis Caller, where we simply have to Light Attack to proc it, and the proc lasts for 10 seconds, regardless of what bar we're on.
Proc Sets
Finally, if all of those conditions are met and we’re choosing between two proc sets that could both be run on the front bar, we should put the set that’s more difficult to maintain or has the shorter cooldown on the body. Null Arca is a good example of this. When we’re running two proc sets, we’ll put Null Arca on the body because it can proc once every three seconds, and having to move back to our front bar once every three seconds to min-max that uptime can get a little tricky.
Alternate Set info
Perfected Mora Scribe's Thesis
Mora Scribe’s Thesis is a Medium Armor set from the Lucent Citadel Trial. This set increases your Critical Chance for every Major buff active on you and your Critical Damage for every Minor buff active on you. In a 12-man raid scenario, Mora’s is very competitive with Perfected Ansuul's Torment, although it’s slightly worse for the Necromancer. This set is particularly strong on classes that get random extra sources of Major and Minor buffs that we don’t specifically try to prioritize in a raid comp. The Sorc is a good example because Hurricane gives it Major Expedition, which becomes another buff contributing to Mora’s. Mora’s is also pretty strong in unoptimized groups, especially groups that might be lacking Critical Damage. So in newer groups or pug scenarios, you might even want to prioritize it over Ansuul.
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Aegis Caller is a Medium Armor set from the dungeon Unhallowed Grave. It’s one of the strongest proc sets in the game, and it deals its damage in an AOE radius, making it valuable for AOE encounters as well as single target. However, because Aegis Caller is a dungeon set, it doesn’t include Minor Slayer, which is why a Trial set like Ansuul is more valuable on a one-to-one basis. We can run Aegis Caller on the body because it’s a Medium Armor set, but more optimally, we’ll usually run it on the weapons and jewelry. This set procs whenever we deal critical damage with a martial melee attack, which means that it will proc from our front-bar light attacks. The proc lasts for 11 seconds with a 12-second cooldown, so we can get effectively near-100% uptimes. Because we can proc the set by simply light attacking, it’s extremely easy to run on the front bar.
(Perfected) Whorl of Depths
Perfected Whorl of the Depths is a Light Armor set from the trial Dreadsail Reef. Whenever you deal damage with a Light Attack, you apply a DOT to the target that deals Frost Damage over eight seconds. When that effect ends, a five-meter whirlpool is created underneath the target for six seconds, dealing a ton of AOE damage. Because of that AOE damage, Whorl is a great option for both single-target and AOE encounters. The entire effect can occur once every 18 seconds, leaving a pretty short window of downtime between procs. As a Light Armor set, you only ever want to run Whorl on the weapons and jewelry. If you’re using it to replace Ansuul, move Corpseburster to the body. If you’re using it to replace Corpseburster, keep Ansuul on the body and run Whorl on the weapons and jewelry.
Advancing Yokeda
Advancing Yokeda is a Heavy Armor set from the trial Hel Ra Citadel, and it gives us a ton of one of the most important stats in the game: Critical Chance. With five pieces active, AY gives us 986 Critical Chance at base. Whenever you deal Martial melee damage, your Critical Chance increases by another 298 for five seconds, stacking up to five times. To keep those stacks from dropping, make sure that you Light Attack on your front bar at least once every five seconds. Because it’s a Heavy Armor set, we only ever run AY on the weapons and jewelry. Advancing is historically considered an exclusively single-target set, but if you can maintain all five stacks in an AOE situation, that Critical Chance will also increase the Cro’s already remarkable AOE damage substantially. So while it’s primarily considered a single-target option, AY can work very well for AOE on the Cro too.
(Perfected) Mantle of Siroria
Perfected Mantle of Siroria is a Light Armor set from the trial Cloudrest, and this is another classic. With five pieces active, Siroria gives us 200 Weapon and Spell Damage passively. Whenever you deal damage with a Light or Heavy Attack, you create a ring of fire beneath you for eight seconds. Standing in that ring increases your Weapon and Spell Damage by another 44 for five seconds, stacking up to ten times. That gives us 440 Weapon and Spell Damage at max stacks, or 640 total when we include the passive portion of the five-piece bonus. Because this is a stat increase that buffs our entire toolkit, Siroria is very strong for both single-target and AOE damage. This set can be a little tricky to maintain. You need to recreate the ring as often as possible and make sure that you stand inside it at least once every five seconds to refresh your stacks. Because Siroria is a Light Armor set, we only want to run it on the weapons and jewelry, regardless of whether we’re replacing Ansuul or Corpseburster. We can get away with front-barring a set that increases our overall damage because a Light Attack recreates the ring, making the proc relatively easy to control.
Tideborn Wind-Stalker
Tide-Born Wildstalker is a craftable set found at the Tide-Born Foundry in Solstice. It increases your direct damage done to monsters by 15%, which is a huge buff and makes Tide-Born one of the strongest craftable sets in the entire game. If you don’t have any of the previously mentioned options, you can run Tide-Born with very similar success to our meta options. Tide-Born should always be run on the body, regardless of whether you’re using it to replace Ansuul or Corpseburster.
Highland Sentinel
Highland Sentinel is the next-strongest craftable set, it can be found in West Weald. This set gives us a ton of Critical Chance, which is one of the most valuable stats in the game, but its proc condition is very odd. With five pieces active, the set gives us 986 Critical Chance passively. Then, every second that you stand still in combat gives you a stack of Sentinel’s Eye, adding another 443 Critical Chance per stack, up to three stacks. Every second that you move removes one stack. This condition can be very tricky to maintain, especially for newer players, so I don’t necessarily recommend Highland Sentinel as a go-to replacement. But if you’re okay trying to min-max with the tools that you have, it ends up being very strong. If you choose to use Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye., it should always be run on the body, regardless of whether you’re using it to replace Ansuul or Corpseburster.
Order's Wrath
A slightly weaker but much easier option to maintain is Order’s Wrath. Order’s Wrath gives us a little bit less Critical Chance than Highland Sentinel, but it also gives us Critical Damage, making the set very strong and versatile for newer players, unoptimized groups, or even solo and four-man situations. This set can be crafted in the High Isle and Amenos region. Order’s Wrath should always be run on the body, regardless of whether you’re using it to replace Ansuul or CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode,.
SUGGESTED ABILITIES WITH THIS GEAR SETUP+−
The full skill setup is discussed in the Skill Setup section — what changes with this gear is covered below.
FRONT BAR · Two Handed
Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.
1
WHAT CHANGES WITH THIS SETUP+−
Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade is straight-up one of the strongest AOE abilities in the entire game. It only lasts 15 seconds and ticks once every second, making it relatively bursty. Blockade of Fire specifically deals additional damage to Burning enemies, and Burning is a status effect that we proc extremely often. Combined with the VMA Inferno Staff, Elemental Blockade becomes one of our top sources of damage in almost any AOE situation.
Skeletal ArcanistSkeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
In AOE situations, it’s going to be more worthwhile to run Skeletal Arcanist over Skeletal Archer. It continues to grant Major Brutality, our Major Weapon and Spell Damage buff. Though it deals a little less damage per tick than Skeletal Archer, it deals that damage in an AOE radius, and once an ability is hitting multiple targets, it will always deal more total damage than an ability that can only hit one.
Nirnhoned
Trait · Armor
TRAIT
Trait descriptionIncreases Physical and Spell Resistance by 220.
Increases Physical and Spell Resistance by 229.
Increases Physical and Spell Resistance by 238.
Increases Physical and Spell Resistance by 244.
Increases Physical and Spell Resistance by 253.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Backup
Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Greatsword
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Azureblight ReaperAzureblight ReaperDungeon · Lair of MaarselokSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 129 Weapon and Spell Damage(5 items) Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Azureblight ReaperAzureblight ReaperDungeon · Lair of MaarselokSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 129 Weapon and Spell Damage(5 items) Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Azureblight ReaperAzureblight ReaperDungeon · Lair of MaarselokSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 129 Weapon and Spell Damage(5 items) Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Azureblight ReaperAzureblight ReaperDungeon · Lair of MaarselokSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 129 Weapon and Spell Damage(5 items) Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Azureblight ReaperAzureblight ReaperDungeon · Lair of MaarselokSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 129 Weapon and Spell Damage(5 items) Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
Velothi Ur-Mage's AmuletVelothi Ur-Mage's AmuletMythic · Scrying LeadsSet bonus(1 item) Adds 1650 Offensive Penetration, Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
Azureblight Reaper
When it comes to AOE damage, no set in the game comes close to Azureblight Reaper. Whenever you deal damage with a damage-over-time ability, you apply a stack of Blight Seed to the target for five seconds. At 20 stacks, Blight Seed explodes, dealing Disease Damage to the target and nearby enemies, and that damage increases by 150% for every additional monster hit, up to 600%.
Historically, Azureblight was so strong that it was worth stacking and running on as many players as possible in a variety of situations. These days, because its explosion can only occur once every second, the set is really only good on classes running a lot of damage-over-time effects in fights with three, four, or more enemies. When those conditions are met, though, having one player run Azureblight is an absolute must. Its damage value is unlike anything else you’ll see in this game.
The Velothi Ur-Mage's Amulet
Velothi Ur-Mage’s Amulet is the strongest Mythic in the game for AOE damage. It adds Offensive Penetration, which is particularly valuable in AOE situations because we can’t rely on common single-target debuffs like Crusher to reach the penetration cap. It also gives us Minor Force at all times, though that’s a little less relevant if you have a werewolf in group.
Most importantly, Velothi increases our damage done to monsters by 15% at all times at the cost of reducing our Light and Heavy Attack damage by 99%. In AOE situations, Light Attacks are far less valuable because they can only hit one target at a time, while that 15% bonus increases all of our damage against every target in the pull. So the tradeoff is extremely minimal.
(Perfected) Crushing Wall
The VMA Inferno Staff is the strongest arena weapon in the game for AOE damage. It increases the damage dealt by Wall of Elements, which is already one of the strongest AOE abilities in the game, by so much that the weapon becomes an absolute must-have in essentially any AOE encounter that you’ll come across.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
SUGGESTED ABILITIES WITH THIS GEAR SETUP+−
The full skill setup is discussed in the Skill Setup section — what changes with this gear is covered below.
FRONT BAR · Dual Wield
Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.
1
WHAT CHANGES WITH THIS SETUP+−
Mystic Orb
In regular AOE boss situations, Mystic Orb can be used as a flex skill. When running Azureblight, however, it becomes a must-have. Mystic Orb is a decent damage-over-time effect, but its primary value in an Azureblight setup isn’t necessarily its raw damage. It lasts ten seconds and ticks once every second, so it builds additional Azure stacks extremely consistently. A couple of other skills may be just as strong or even stronger on a skill-to-skill basis, but because Mystic Orb will proc Azureblight more often, it becomes the preferable option.
Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade is straight-up one of the strongest AOE abilities in the entire game. It only lasts 15 seconds and ticks once every second, making it relatively bursty. Blockade of Fire specifically deals additional damage to Burning enemies, and Burning is a status effect that we proc extremely often. Combined with the VMA Inferno Staff, Elemental Blockade becomes one of our top sources of damage in almost any AOE situation.
Skeletal ArcanistSkeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
In AOE situations, it’s going to be more worthwhile to run Skeletal Arcanist over Skeletal Archer. It continues to grant Major Brutality, our Major Weapon and Spell Damage buff. Though it deals a little less damage per tick than Skeletal Archer, it deals that damage in an AOE radius, and once an ability is hitting multiple targets, it will always deal more total damage than an ability that can only hit one.
Nirnhoned
NirnhonedTrait · ArmorTRAITTrait descriptionIncreases Physical and Spell Resistance by 220.
Increases Physical and Spell Resistance by 229.
Increases Physical and Spell Resistance by 238.
Increases Physical and Spell Resistance by 244.
Increases Physical and Spell Resistance by 253.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Sword
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Backup
Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Greatsword
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Shoulders
BalorghBalorghMonster Set · Veteran March of SacrificesSet bonus(1 item) Adds 129 Weapon and Spell Damage(2 items) When you use an Ultimate ability, you gain Weapon and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Chest
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Hands
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Waist
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Legs
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Feet
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Max Stamina
Necklace
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
Mechanical Acuity
In burst fights, Mechanical Acuity is the absolute strongest set that you can run. Whenever you deal non-critical damage, you gain a stack of Mechanical Acuity for four seconds, granting 20% Critical Strike Chance per stack. You can gain one stack per second, up to five stacks, and each new stack refreshes the four-second duration. Once you reach five stacks, or if the effect expires before you do, Mechanical Acuity cannot activate again for 25 seconds.
Because each new stack refreshes the duration, we use Sundering Burst to guarantee non-critical damage even after our Critical Chance climbs above 100%. Theoretically, this allows us to remain inside Mechanical Acuity for quite some time. In practice, the first few stacks usually apply very quickly, while the fourth and fifth take much longer, resulting in roughly eight to ten seconds of uptime on average. For the Necromancer, in fights that last around 12 to 15 seconds or less, reaching 100% Critical Chance throughout that burst window makes Mechanical Acuity the absolute strongest option that we can run.
The Hunstmans Warmask
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. set provides a massive 15% damage done increase for 60 seconds whenever we bash a target. This comes at the cost of a 50% reduction in damage to any enemy that is unmarked. In situations where we are focusing one primary target, and where we don't have many important targets to cleave down, this component is irrelevant. Because of this, while Huntsman's Warmask is the strongest option for Single Target, we might want to use another option in fights that require alot of AOE damage.
(Perfected) Merciless Charge
(Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage. is the strongest monster set for boss damage in the game. It boosts our direct damage by 12%, and Direct Damage is the most common damage type in this build.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
SUGGESTED ABILITIES WITH THIS GEAR SETUP+−
The full skill setup is discussed in the Skill Setup section — what changes with this gear is covered below.
FRONT BAR · Two Handed
Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.
1
WHAT CHANGES WITH THIS SETUP+−
Sundering Burst
Sundering Burst is relatively weak on its own. We primarily run it to get the maximum possible uptime out of Mechanical Acuity. To create it, spec Soul Burst with the Physical Damage Focus Script, the Anchorite’s Cruelty Signature Script, and an Affix Script of your choice. Anchorite’s Cruelty is the important part. It consumes a Soul Gem to deal 2.8% of the enemy’s Max Health as Oblivion Damage every two seconds for ten seconds.
That damage is relatively weak, but Oblivion Damage cannot critically strike. This guarantees a non-critical hit on every tick, even after we’re well above 100% Critical Chance, allowing us to continue building Mechanical Acuity stacks and refreshing their duration for as long as possible. That extension is the real reason that we run Sundering Burst, and it lets us get significantly more damage out of Mechanical Acuity.
TRAIT
Trait descriptionIncreases Physical and Spell Resistance by 220.
Increases Physical and Spell Resistance by 229.
Increases Physical and Spell Resistance by 238.
Increases Physical and Spell Resistance by 244.
Increases Physical and Spell Resistance by 253.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Backup
Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Greatsword
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
Tide-Born Windtalkser
Tide-Born Wildstalker is a craftable set found at the Tide-Born Foundry in Solstice. It increases your direct damage done to monsters by 15%, which is a huge buff and makes Tide-Born one of the strongest craftable sets in the entire game. If you don’t have any of the previously mentioned options in this guide, you can run Tide-Born with very similar success to our meta options. Tide-Born should always be run on the body.
The Hunstmans Warmask
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. set provides a massive 15% damage done increase for 60 seconds whenever we bash a target. This comes at the cost of a 50% reduction in damage to any enemy that is unmarked. In situations where we are focusing one primary target, and where we don't have many important targets to cleave down, this component is irrelevant. Because of this, while Huntsman's Warmask is the strongest option for Single Target, we might want to use another option in fights that require alot of AOE damage.
(Perfected) Merciless Charge
(Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage. is the strongest monster set for boss damage in the game. It boosts our direct damage by 12%, and Direct Damage is the most common damage type in this build.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
Trait descriptionIncreases Physical and Spell Resistance by 220.
Increases Physical and Spell Resistance by 229.
Increases Physical and Spell Resistance by 238.
Increases Physical and Spell Resistance by 244.
Increases Physical and Spell Resistance by 253.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Off Hand
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Backup
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Greatsword
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Tide-Born WildstalkerSentinel
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.
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BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Tideborn Wind-Stalker
Tide-Born Wildstalker is a craftable set found at the Tide-Born Foundry in Solstice. It increases your direct damage done to monsters by 15%, which is a huge buff and makes Tide-Born one of the strongest craftable sets in the entire game. If you don’t have any of the previously mentioned options, you can run Tide-Born with very similar success to our meta options. Tide-Born should always be run on the body.
Order's Wrath
For a fully crafted setup, I recommend pairing Order’s Wrath with Tide-Born. There are technically stronger crafted alternatives, including Highland Sentinel, which you may have already seen elsewhere in this guide. Order’s Wrath is much easier to maintain, though, while still being very strong and providing Critical Damage. That Critical Damage is especially valuable for newer players who might find themselves in less optimized groups, pugs, or encounters.
Order’s Wrath can be crafted in High Isle and Amenos. Normally, we would run it on the body, but Tide-Born is the stronger of the two sets, so we’re forced to run Order’s Wrath on the weapons and jewelry instead.
The Hunstmans Warmask
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. set provides a massive 15% damage done increase for 60 seconds whenever we bash a target. This comes at the cost of a 50% reduction in damage to any enemy that is unmarked. In situations where we are focusing one primary target, and where we don't have many important targets to cleave down, this component is irrelevant. Because of this, while Huntsman's Warmask is the strongest option for Single Target, we might want to use another option in fights that require alot of AOE damage.
(Perfected) Merciless Charge
(Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage. is the strongest monster set for boss damage in the game. It boosts our direct damage by 12%, and Direct Damage is the most common damage type in this build.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
TRAIT
Trait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Back Bar
(Perfected) Caustic Arrow
Bow
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Shoulders
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Chest
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Hands
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Waist
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Legs
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Feet
Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of Max Stamina
Necklace
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
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BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
—
BloodthirstyBloodthirstyTrait · JewelryTRAITTrait descriptionIncreases your Weapon and Spell Damage against enemies under 90% Health by up to 210.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 245.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 280.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 315.
Increases your Weapon and Spell Damage against enemies under 90% Health by up to 350.
Glyph of Increase Physical HarmGlyph of Increase Physical HarmEnchantment · JewelryENCHANTEnchant descriptionAdds 14-134 Weapon Damage.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
(Perfected) Slivers of Null Arca
Update 50 introduced an enormous increase in Weapon and Spell Damage through Class Masteries. Whenever our offensive stats become this inflated, proc sets gain tremendous value because their damage scales directly with those massive stat pools, often outperforming sets that simply provide more raw stats.
(Perfected) Slivers of Null Arca(Perfected) Slivers of Null ArcaTrial · Lucent CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing Physical Damage. is currently the strongest proc set in the game, and it also has one of the easiest proc conditions. Simply deal Critical Damage three times, and the set fires accompanied by an extremely short cooldown. Thanks to its incredible scaling and near-constant activation, we can expect Null Arca to contribute roughly 14,000 DPS on its own.
The Hunstmans Warmask
Huntsman's WarmaskHuntsman's WarmaskMythic · Scrying LeadsSet bonus(1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. set provides a massive 15% damage done increase for 60 seconds whenever we bash a target. This comes at the cost of a 50% reduction in damage to any enemy that is unmarked. In situations where we are focusing one primary target, and where we don't have many important targets to cleave down, this component is irrelevant. Because of this, while Huntsman's Warmask is the strongest option for Single Target, we might want to use another option in fights that require alot of AOE damage.
(Perfected) Caustic Arrow
Perfected Caustic Arrow comes from Dragonstar Arena, and it’s the strongest arena weapon that we can use for single-target damage in a Bow-Bow setup. The perfected version adds Weapon and Spell Damage at base, then increases our Weapon and Spell Damage by another 330 against targets affected by Poison Arrow. Alternatively, in AOE situations, we can consider running the VMA Bow, which increases the damage of Endless Hail in the same way that the VMA Inferno Staff increases the damage of Wall of Elements.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
ALTERNATE SETS+−
REPLACES NULL-ARCA (IN ORDER OF HIGHEST DPS))
Arms of Relequen(Perfected) Arms of RelequenTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.Run on Body
(Perfected) Mora Scribe's ThesisRun on Body
ALTERNATE SET CHOICES+−
How to Choose an Alternate Set
All of the alternate set options that we’ve given here are very strong, but it can be difficult to know exactly which sets to pair together, and more specifically, which set should go on the body and which set should go on your weapons and jewelry when replacing one of our main options. There are a few rules that we need to follow.
Minor Slayer
The first and most important rule is to make sure that we always have a Trial set equipped. The third stat line on every DPS-oriented Trial set in the game gives Minor Slayer, a buff that increases our damage done to all PvE enemies by 5%. This is the strongest third-piece stat line in the game. If we analyze only the value of a set’s five-piece bonus, compare something like Null Arca to Aegis Caller. The damage from the actual five-piece procs aren't too far off from one another, but the key factor that makes Null Arca so much stronger on a one-to-one basis is that Minor Slayer bonus on the third line.
Medium Armor
Our next consideration is that, regardless of which sets we pair together, we need to run a Medium Armor set on the body. We could take a set like Whorl of the Depths, for example, which is very strong, but if we run it on the body, it’s going to be a significant DPS loss compared to even most dungeon sets, regardless of that third-piece stat line. The primary reason for this is that, in the Update 51 meta, we run Medium Armor primarily for Critical Damage and Light Armor primarily for Penetration. There are tons of sources of Penetration in the game, and it’s a lot easier to reach the pen cap than it is to reach the Critical Damage cap. So most of the time, we’ll need to run Medium Armor on the body to make sure that we’re at the Critical Damage cap in 12-man encounters.
Sets that give Stats
Once we have a Trial set equipped and a Medium Armor set on the body, our next priority is to put whichever set's fifth piece with a stat bonus on the body so that the bonus remains active on both bars. A set like Ansuul’s Torment gives us a 7% damage increase, for example, but that bonus is worth much less if the set is only active on the front bar. Compare that to a set like Aegis Caller, where we simply have to Light Attack to proc it, and the proc lasts for 10 seconds, regardless of what bar we're on.
Proc Sets
Finally, if all of those conditions are met and we’re choosing between two proc sets that could both be run on the front bar, we should put the set that’s more difficult to maintain or has the shorter cooldown on the body. Null Arca is a good example of this. When we’re running two proc sets, we’ll put Null Arca on the body because it can proc once every three seconds, and having to move back to our front bar once every three seconds to min-max that uptime can get a little tricky.
Alternate Set info
Perfected Arms of Relequen
The first alternate set option is Perfected Arms of Relequen. This set comes from Cloudrest, and every time you Light Attack, you apply a stack of Harmful Winds to the target. This stacks up to 10 times and deals an insane amount of damage. Historically, Relequen was meta for single target for a very long time, but it received a nerf a few patches ago that gave Null Arca a slight edge. A lot of people have forgotten about this set since then, but it’s still extremely strong and is only worth a little bit less DPS than the current meta single-target setup. Relequen can be run on the body as a Medium Armor set, or it can be run on the weapons and jewelry. If you’re using Relequen to replace Null Arca, you should run it on the body. If you’re using it to replace Corpseburster, you should run it on the weapons and jewelry. Just remember that if you run Relequen on the weapons, you have to swap back to your front bar and Light Attack once every four seconds. Otherwise, all of your Harmful Winds stacks will drop.
Perfected Mora Scribe's Thesis
Mora Scribe’s Thesis is a Medium Armor set from the Lucent Citadel Trial. This set increases your Critical Chance for every Major buff active on you and your Critical Damage for every Minor buff active on you. In a 12-man raid scenario, Mora’s is very competitive with Null Arca, although it’s slightly worse for the Necromancer. This set is particularly strong on classes that get random extra sources of Major and Minor buffs that we don’t specifically try to prioritize in a raid comp. The Sorc is a good example because Hurricane gives it Major Expedition, which becomes another buff contributing to Mora’s. Mora’s is also pretty strong in unoptimized groups, especially groups that might be lacking Critical Damage. So in newer groups or pug scenarios, you might even want to prioritize it over Null Arca. Mora’s should always be run on the body. If you’re using it to replace Null Arca, run Mora’s on the body. If you’re using it to replace Corpseburster, still run Mora’s on the body and pair it with a set that you can reliably run on the weapons and jewelry.
Aegis Caller
Aegis Caller is a Medium Armor set from the dungeon Unhallowed Grave. It’s one of the strongest proc sets in the game, and it deals its damage in an AOE radius, making it valuable for AOE encounters as well. Its raw damage is a little bit lower than Null Arca’s, but still comparable. However, because Aegis Caller is a dungeon set, it doesn’t include Minor Slayer, which is why a Trial set like Null Arca is more valuable on a one-to-one basis. We can run Aegis Caller on the body because it’s a Medium Armor set, but more optimally, we’ll usually run it on the weapons and jewelry. This set procs whenever we deal critical damage with a martial melee attack, which means that it will proc from our front-bar light attacks. The proc lasts for 11 seconds with a 12-second cooldown, so we can get effectively near-100% uptimes. Because we can proc the set by simply light attacking, it’s extremely easy to run on the front bar. If you’re replacing Null Arca with Aegis Caller and pairing it with Corpseburster, I would run Aegis Caller on the body. If you’re pairing Aegis Caller with Null Arca, I would run Aegis Caller on the weapons and jewelry instead.
(Perfected) Whorl of Depths
Perfected Whorl of the Depths is a Light Armor set from the trial Dreadsail Reef. Whenever you deal damage with a Light Attack, you apply a DOT to the target that deals Frost Damage over eight seconds. When that effect ends, a five-meter whirlpool is created underneath the target for six seconds, dealing a ton of AOE damage. Because of that AOE damage, Whorl is a great option for both single-target and AOE encounters. The entire effect can occur once every 18 seconds, leaving a pretty short window of downtime between procs. As a Light Armor set, you only ever want to run Whorl on the weapons and jewelry. If you’re using it to replace Null Arca, move Corpseburster to the body. If you’re using it to replace Corpseburster, keep Null Arca on the body and run Whorl on the weapons and jewelry.
Advancing Yokeda
Advancing Yokeda is a Heavy Armor set from the trial Hel Ra Citadel, and it gives us a ton of one of the most important stats in the game: Critical Chance. With five pieces active, AY gives us 986 Critical Chance at base. Whenever you deal Martial melee damage, your Critical Chance increases by another 298 for five seconds, stacking up to five times. To keep those stacks from dropping, make sure that you Light Attack on your front bar at least once every five seconds. Because it’s a Heavy Armor set, we only ever run AY on the weapons and jewelry. If you’re using it to replace Null Arca, move Corpseburster to the body. If you’re using it to replace Corpseburster, AY fills those weapons and jewelry slots while Null Arca stays on the body. Advancing is historically considered an exclusively single-target set, but if you can maintain all five stacks in an AOE situation, that Critical Chance will also increase the Cro’s already remarkable AOE damage. So while it’s primarily considered a single-target option, AY can work very well for AOE on the Cro too.
(Perfected) Ansuul's Torment
Perfected Ansuul’s Torment is a Medium Armor set from the trial Sanity’s Edge. At base, it increases your damage done to monsters by 7%. Whenever you interrupt a target, that bonus increases to 21% for 30 seconds. Because that proc condition is rarely something that we’re going to satisfy ourselves in an organized raid, we primarily consider Ansuul for its reliable 7% damage-done increase. That baseline is still very strong and makes Ansuul one of the best options for overall raw AOE damage on the Cro, increasing the damage of the class’s already remarkable AOE toolkit. Ansuul should be run exclusively on the body.
(Perfected) Mantle of Siroria
Perfected Mantle of Siroria is a Light Armor set from the trial Cloudrest, and this is another classic. With five pieces active, Siroria gives us 200 Weapon and Spell Damage passively. Whenever you deal damage with a Light or Heavy Attack, you create a ring of fire beneath you for eight seconds. Standing in that ring increases your Weapon and Spell Damage by another 44 for five seconds, stacking up to ten times. That gives us 440 Weapon and Spell Damage at max stacks, or 640 total when we include the passive portion of the five-piece bonus. Because this is a stat increase that buffs our entire toolkit, Siroria is very strong for both single-target and AOE damage. This set can be a little tricky to maintain. You need to recreate the ring as often as possible and make sure that you stand inside it at least once every five seconds to refresh your stacks. Because Siroria is a Light Armor set, we only want to run it on the weapons and jewelry, regardless of whether we’re replacing Null Arca or Corpseburster. We can get away with front-barring a set that increases our overall damage because a Light Attack recreates the ring, making the proc relatively easy to control.
Tideborn Wind-Stalker
Tide-Born Wildstalker is a craftable set found at the Tide-Born Foundry in Solstice. It increases your direct damage done to monsters by 15%, which is a huge buff and makes Tide-Born one of the strongest craftable sets in the entire game. If you don’t have any of the previously mentioned options, you can run Tide-Born with very similar success to our meta options. Tide-Born should always be run on the body, regardless of whether you’re using it to replace Null Arca or Corpseburster.
Highland Sentinel
Highland Sentinel is the next-strongest craftable set, and its crafting station can be found in West Weald. This set gives us a ton of Critical Chance, which is one of the most valuable stats in the game, but its proc condition is very odd. With five pieces active, the set gives us 986 Critical Chance passively. Then, every second that you stand still in combat gives you a stack of Sentinel’s Eye, adding another 443 Critical Chance per stack, up to three stacks. Every second that you move removes one stack. This condition can be very tricky to maintain, especially for newer players, so I don’t necessarily recommend Highland Sentinel as a go-to replacement. But if you’re okay trying to min-max with the tools that you have, you can pair Tide-Born with Highland Sentinel and have very good success. Generally, I would use Tide-Born first. If you choose to use Highland Sentinel, though, it should always be run on the body, regardless of whether you’re using it to replace Null Arca or Corpseburster.
Order's Wrath
A slightly weaker but much easier option to maintain is Order’s Wrath. Order’s Wrath gives us a little bit less Critical Chance than Highland Sentinel, but it also gives us Critical Damage, making the set very strong and versatile for newer players, unoptimized groups, or even solo and four-man situations. This set can be crafted at Steadfast Hammer and Saw in the High Isle and Amenos region. Order’s Wrath should always be run on the body, regardless of whether you’re using it to replace Null Arca or CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode,.
SUGGESTED ABILITIES WITH THIS GEAR SETUP+−
The full skill setup is discussed in the Skill Setup section — what changes with this gear is covered below.
FRONT BAR · Two Handed
Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.
1
WHAT CHANGES WITH THIS SETUP+−
Endless Hail
When running a bow, we have to replace Stampede and Carve from our traditional setups with two different abilities. We still want a weapon ability that can reliably proc our back-bar weapon enchant, and the primary option that we’ll use is Endless Hail. Endless Hail is simply a strong AOE that we gain access to when running a bow, while also serving as the skill that keeps our back-bar weapon enchant proccing after we return to our front bar.
Poison Injection
Poison Injection is only worth running when we’re using the Master’s Bow, Perfected Caustic Arrow, because we need Poison Injection to proc the weapon’s effect. On its own, Poison Injection is a relatively weak DOT, so if we aren’t running that arena weapon, we can replace it with a flex skill of our choice.
Enchant descriptionDeals 112-2045 Poison Damage.
Enchant description
Adds up to 70-668 Maximum Stamina.
Glyph of Stamina
Enchantment · Armor
ENCHANT
Enchant descriptionAdds up to 70-668 Maximum Stamina.
Glyph of Stamina
Enchantment · Armor
ENCHANT
Enchant descriptionAdds up to 70-668 Maximum Stamina.
Glyph of Stamina
Enchantment · Armor
ENCHANT
Enchant descriptionAdds up to 70-668 Maximum Stamina.
Glyph of Stamina
Enchantment · Armor
ENCHANT
Enchant descriptionAdds up to 70-668 Maximum Stamina.
Glyph of Stamina
Enchantment · Armor
ENCHANT
Enchant descriptionAdds up to 70-668 Maximum Stamina.
Trait · Weapon
TRAIT
Trait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Front Bar (Off Hand)
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Back Bar
Crushing Wall(Perfected) Crushing WallArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Increases the damage Wall of Elements deals by 1250.
Inferno Staff
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Shoulders
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Chest
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Hands
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Waist
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Legs
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Feet
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Necklace
Velothi Ur-Mage's AmuletVelothi Ur-Mage's AmuletMythic · Scrying LeadsSet bonus(1 item) Adds 1650 Offensive Penetration, Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 1
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 2
CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
GEAR INFO+−
Corpseburster
CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, is an absolute non negotiable for the Stam Cro. Consuming a corpse causes it to explode, dealing a massive tick of damage worth up to 95K, dealing its damage in a small 5 meter AOE radius. Any target hit is also applied with the diseased status effect, dealing additional damage over time, and they’re hit with Minor Breach. This makes CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, a solid source of one of the most important pen debuffs in the game. A MASSIVELY important note, CorpsebursterCorpsebursterClass Set - Infinite ArchiveSKILLSkill description(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Consuming a corpse causes the corpse to explode, damage is increased by 10% for each Gravelord ability slotted, and this component massively influences your bar setup.
(Perfected) Ansuul's Torment
Perfected Ansuul’s Torment is a Medium Armor set from the trial Sanity’s Edge that adds a ton of Critical Chance through its two-piece bonus and the additional Perfected five-piece stat line, while also increasing our damage done to monsters by 7%. Whenever we happen to interrupt an enemy, the set gives us an additional 14% damage done to monsters for 30 seconds.
This is a particularly strong set for AOE damage because it increases the damage of our already naturally strong AOE toolkit: skills like Detonating Siphon, Corpseburster, Blastbones, and Boneyard. As opposed to running a proc set, we gain more value by simply increasing the damage of all of these already incredibly strong sources. Ansuul should always be run on the body.
The Velothi Ur-Mage's Amulet
Velothi Ur-Mage’s Amulet is the strongest Mythic in the game for AOE damage. It adds Offensive Penetration, which is particularly valuable in AOE situations because we can’t rely on common single-target debuffs like Crusher to reach the penetration cap. It also gives us Minor Force at all times, though that’s a little less relevant if you have a werewolf in group.
Most importantly, Velothi increases our damage done to monsters by 15% at all times at the cost of reducing our Light and Heavy Attack damage by 99%. In AOE situations, Light Attacks are far less valuable because they can only hit one target at a time, while that 15% bonus increases all of our damage against every target in the pull. So the tradeoff is extremely minimal.
(Perfected) Crushing Wall
The VMA Inferno Staff is the strongest arena weapon in the game for AOE damage. It increases the damage dealt by Wall of Elements, which is already one of the strongest AOE abilities in the game, by so much that the weapon becomes an absolute must-have in essentially any AOE encounter that you’ll come across.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
ChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
FlameGlyph of FlameEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Flame Damage.
Front Bar (Off Hand)
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Back Bar
Crushing Wall(Perfected) Crushing WallArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Increases the damage Wall of Elements deals by 1250.
Inferno Staff
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
BalorghBalorghMonster Set · Veteran March of SacrificesSet bonus(1 item) Adds 129 Weapon and Spell Damage(2 items) When you use an Ultimate ability, you gain Weapon and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Shoulders
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Chest
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Hands
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Waist
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Legs
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Feet
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Necklace
Velothi Ur-Mage's AmuletVelothi Ur-Mage's AmuletMythic · Scrying LeadsSet bonus(1 item) Adds 1650 Offensive Penetration, Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 1
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 2
Mechanical AcuityMechanical AcuityCraftable · CraftableSet bonus(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
GEAR INFO+−
Sul Xan
Mechanical Acuity
In burst fights, Mechanical Acuity is the absolute strongest set that you can run. Whenever you deal non-critical damage, you gain a stack of Mechanical Acuity for four seconds, granting 20% Critical Strike Chance per stack. You can gain one stack per second, up to five stacks, and each new stack refreshes the four-second duration. Once you reach five stacks, or if the effect expires before you do, Mechanical Acuity cannot activate again for 25 seconds.
Because each new stack refreshes the duration, we use Sundering Burst to guarantee non-critical damage even after our Critical Chance climbs above 100%. Theoretically, this allows us to remain inside Mechanical Acuity for quite some time. In practice, the first few stacks usually apply very quickly, while the fourth and fifth take much longer, resulting in roughly eight to ten seconds of uptime on average. For the Necromancer, in fights that last around 12 to 15 seconds or less, reaching 100% Critical Chance throughout that burst window makes Mechanical Acuity the absolute strongest option that we can run.
The Velothi Ur-Mage's Amulet
Velothi Ur-Mage’s Amulet is the strongest Mythic in the game for AOE damage. It adds Offensive Penetration, which is particularly valuable in AOE situations because we can’t rely on common single-target debuffs like Crusher to reach the penetration cap. It also gives us Minor Force at all times, though that’s a little less relevant if you have a werewolf in group.
Most importantly, Velothi increases our damage done to monsters by 15% at all times at the cost of reducing our Light and Heavy Attack damage by 99%. In AOE situations, Light Attacks are far less valuable because they can only hit one target at a time, while that 15% bonus increases all of our damage against every target in the pull. So the tradeoff is extremely minimal.
(Perfected) Crushing Wall
The VMA Inferno Staff is the strongest arena weapon in the game for AOE damage. It increases the damage dealt by Wall of Elements, which is already one of the strongest AOE abilities in the game, by so much that the weapon becomes an absolute must-have in essentially any AOE encounter that you’ll come across.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
ALTERNATE SETS+−
ALTERNATE SET CHOICES+−
Corpseburster
Enchant descriptionDeals 112-2045 Flame Damage.
Front Bar (Off Hand)
Arkasis
Dagger
ChargedChargedTrait · WeaponTRAITTrait descriptionIncreases chance to apply status effects by 97.5%.
Increases chance to apply status effects by 102.5%.
Increases chance to apply status effects by 107.5%.
Increases chance to apply status effects by 112.5%.
Increases chance to apply status effects by 117.5%.
Glyph of PoisonGlyph of PoisonEnchantment · WeaponENCHANTEnchant descriptionDeals 112-2045 Poison Damage.
Back Bar
Crushing Wall(Perfected) Crushing WallArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Increases the damage Wall of Elements deals by 1250.
Inferno Staff
InfusedInfusedTrait · ArmorTRAITTrait descriptionIncrease armor enchantment effect by 9%.
Increase armor enchantment effect by 13%.
Increase armor enchantment effect by 17%.
Increase armor enchantment effect by 21%.
Increase armor enchantment effect by 25%.
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Head
SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Shoulders
Arkasis
Heavy
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Chest
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Hands
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Waist
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Legs
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Feet
Sul-Xan's Torment(Perfected) Sul-Xan's TormentTrial · RockgroveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 657 Critical Chance(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Medium
DivinesDivinesTrait · ArmorTRAITTrait descriptionIncreases Mundus Stone effects by 5.1%.
Increases Mundus Stone effects by 6.1%.
Increases Mundus Stone effects by 7.1%.
Increases Mundus Stone effects by 8.1%.
Increases Mundus Stone effects by 9.1%.
Glyph of StaminaGlyph of StaminaEnchantment · ArmorENCHANTEnchant descriptionAdds up to 70-668 Maximum Stamina.
Necklace
Velothi Ur-Mage's AmuletVelothi Ur-Mage's AmuletMythic · Scrying LeadsSet bonus(1 item) Adds 1650 Offensive Penetration, Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 1
Arkasis
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
Ring 2
Arkasis
Weapon Damage
Glyph of Weapon DamageGlyph of Weapon DamageEnchantment · WeaponENCHANTEnchant descriptionIncrease your Weapon Damage and Spell Damage by 25-288 for 5 seconds.
GEAR INFO+−
Sul-Xan
Arkasis
The Velothi Ur-Mage's Amulet
Velothi Ur-Mage’s Amulet is the strongest Mythic in the game for AOE damage. It adds Offensive Penetration, which is particularly valuable in AOE situations because we can’t rely on common single-target debuffs like Crusher to reach the penetration cap. It also gives us Minor Force at all times, though that’s a little less relevant if you have a werewolf in group.
Most importantly, Velothi increases our damage done to monsters by 15% at all times at the cost of reducing our Light and Heavy Attack damage by 99%. In AOE situations, Light Attacks are far less valuable because they can only hit one target at a time, while that 15% bonus increases all of our damage against every target in the pull. So the tradeoff is extremely minimal.
(Perfected) Crushing Wall
The VMA Inferno Staff is the strongest arena weapon in the game for AOE damage. It increases the damage dealt by Wall of Elements, which is already one of the strongest AOE abilities in the game, by so much that the weapon becomes an absolute must-have in essentially any AOE encounter that you’ll come across.
Slimecraw
When running a Mythic and Arena Weapon, we will have room for a 1 piece monster bonus. Crit Chance is the strongest one piece stat that we can obtain for gear, so we will want to run any moster set who's one piece is a line of Crit Chance. My preference is SlimecrawSlimecrawMonster Set · Wayrest Sewers I (vet)Set bonus(1 item) Adds 657 Critical Chance(2 items) Gain Minor Berserk at all times, increasing your damage done by 5%., just because it tends to be the most common shoulder people have due to it's historical relevance.
666 Magicka
and Stamina.
Death GleaningDeath GleaningNecromancer · Bone TyrantPASSIVEPassive descriptionWhenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina.
–
Medium Priority
Helpful sustain passive
Disdain HarmNecromancer · Bone TyrantPASSIVEPassive descriptionReduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.Disdain HarmDisdain HarmNecromancer · Bone TyrantPASSIVEPassive descriptionReduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.–Low PriorityWe rarely will have a Bone Tyrant ability active
Health AvariceNecromancer · Bone TyrantPASSIVEPassive descriptionIncrease your Healing Received by 3% for each Bone Tyrant ability slotted.Health AvariceHealth AvariceNecromancer · Bone TyrantPASSIVEPassive descriptionIncrease your Healing Received by 3% for each Bone Tyrant ability slotted.–Low PriorityWe don't slot many Bone Tyrant abilities
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 155.
Undead ConfederateUndead ConfederateNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 155.
–
Medium Priority
Strong passive for sustain
Near-Death ExperienceNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 12% in proportion to the severity of the target's wounds.Near-Death ExperienceNear-Death ExperienceNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 12% in proportion to the severity of the target's wounds.–Low PriorityWe don't slot any Living Death abilities
Curative CurseNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a negative effect on you, your healing done is increased by 12%.Curative CurseCurative CurseNecromancer · Living DeathPASSIVEPassive descriptionWhile you have a negative effect on you, your healing done is increased by 12%.–Low PriorityWe don't have any real healing in a standard setup
Passive description
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
ForcefulForcefulWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
–
High Priority
We only benefit from this passive on our backbar but it's still very strong.
Heavy WeaponsWeapon · Two HandedPASSIVEPassive descriptionWITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974.Heavy WeaponsHeavy WeaponsWeapon · Two HandedPASSIVEPassive descriptionWITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974.–High PriorityThe reason we run a greatsword
Battle RushWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by 30% for 10 seconds after killing a target.Battle RushBattle RushWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by 30% for 10 seconds after killing a target.–Low PriorityNice passive for sustain, but you have to get the final blow on your target, making its use case low.
Follow UpWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.Follow UpFollow UpWeapon · Two HandedPASSIVEPassive descriptionWITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.–Low PriorityWe shouldn't ever heavy attack in an optimized rotation.
Deadly BashDeadly BashWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina.
–
Not needed
Deflect BoltsWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by 14%.Deflect BoltsDeflect BoltsWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by 14%.–Not needed
FortressWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%.FortressFortressWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%.–Not needed
Sword and BroadWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.Sword and BroadSword and BroadWeapon · One Hand and ShieldPASSIVEPassive descriptionWITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.–Not needed
WHILE USING DUAL WIELD ATTACKS
Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies.
RuffianRuffianWeapon · Dual WieldPASSIVEPassive descriptionWHILE USING DUAL WIELD ATTACKS
Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies.
–
High Priority
There are lots of abilities that apply these type of effects in a 12 man comp.
Twin Blade and BluntWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657.Twin Blade and BluntTwin Blade and BluntWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657.–High PriorityThe reason we run Daggers most of the time but swords with Acuity,
Controlled FuryWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by 15%.Controlled FuryControlled FuryWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by 15%.–Medium PriorityThis passive is decent when running Dual Wield abilities, which really only apply to Trash Pulls for this build.
Focused KillerWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.Focused KillerFocused KillerWeapon · Dual WieldPASSIVEPassive descriptionWHILE DUAL WIELDING
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.–Medium PriorityThis passive is good when running Dual Wield abilities, but we will really only slot any dual wield skills in trash pulls.
Hawk EyeHawk EyeWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times.
–
High Priority
Very strong passive but very high mastery curve.
Vinedusk TrainingWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters.Vinedusk TrainingVinedusk TrainingWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters.–High PriorityVery strong passive in boss fights when running a bow. Generally, the bonus for staying further away is a little more valuable, but not by a ton.
RangerWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by 15%.RangerRangerWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by 15%.–Medium PriorityNice passive for expensive skills like Endless Hail.
Hasty RetreatWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.Hasty RetreatHasty RetreatWeapon · BowPASSIVEPassive descriptionWITH BOW EQUIPPED
Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.–Low PriorityCool little passive , but not good for damage in any kind of way.
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore 30% more Magicka.
Cycle of LifeCycle of LifeWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore 30% more Magicka.
–
Not needed
Essence DrainWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 12 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence DrainEssence DrainWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 12 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.–Not needed
Restoration ExpertWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Increases your healing by 15% on allies under 30% Health.Restoration ExpertRestoration ExpertWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Increases your healing by 15% on allies under 30% Health.–Not needed
Restoration MasterWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by 5%.Restoration MasterRestoration MasterWeapon · Restoration StaffPASSIVEPassive descriptionWITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by 5%.–Not needed
Elemental ForceWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Increases your chance to apply status effects by 100%.
Elemental ForceElemental ForceWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Increases your chance to apply status effects by 100%.
–
High Priority
Status Effects are a HUGE source of damage these days. When running a Destro, this is a must have passive.
Penetrating MagicWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.Penetrating MagicPenetrating MagicWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.–High PriorityWe mainly run a Destro in Trash for Wall of Elements. Debuffs are maintained less consistently in trash/aoe situations. For this reason, getting a pen bonus to wall is one of many reasons it's so valuable in AOE.
Destruction ExpertWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.Destruction ExpertDestruction ExpertWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.–Low PriorityMost skills that we will actually run from this skill tree won't get the final tick on an enemy to proc this passive.
Tri FocusWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional 4486 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.Tri FocusTri FocusWeapon · Destruction StaffPASSIVEPassive descriptionWith Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional 4486 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.–Low PriorityWe should be rarely heavy attacking, but prebuffing a heavy attack with a flame staff is a VERY niche way to get some extra damage occasionally.
Passive description
Increases your Weapon and Spell Critical rating by 219 for each piece of Light Armor equipped.
ProdigyProdigyArmor · Light ArmorPASSIVEPassive descriptionIncreases your Weapon and Spell Critical rating by 219 for each piece of Light Armor equipped.
–
High Priority
If the Stamcro runs one piece of Light Armor, it will likely be for this passive.
EvocationArmor · Light ArmorPASSIVEPassive descriptionIncreases your Magicka Recovery by 4% for each piece of Light Armor equipped. Reduces the Magicka cost of your abilities by 2% for each piece of Light Armor equipped.EvocationEvocationArmor · Light ArmorPASSIVEPassive descriptionIncreases your Magicka Recovery by 4% for each piece of Light Armor equipped. Reduces the Magicka cost of your abilities by 2% for each piece of Light Armor equipped.–Medium PriorityThis is really good for mag builds when running 1 piece of light armor, but no incredibly helpful for the Stamcro.
GraceArmor · Light ArmorPASSIVEPassive descriptionReduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Reduces the cost of Sprint by 3% for each piece of Light Armor worn.GraceGraceArmor · Light ArmorPASSIVEPassive descriptionReduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Reduces the cost of Sprint by 3% for each piece of Light Armor worn.–Medium PriorityWith one piece of Light Armor equipped, the reduce in cost to sprint is what is valuable from this passive
Spell WardingArmor · Light ArmorPASSIVEPassive descriptionIncreases your Spell Resistance by 726 for each piece of Light Armor equipped.Spell WardingSpell WardingArmor · Light ArmorPASSIVEPassive descriptionIncreases your Spell Resistance by 726 for each piece of Light Armor equipped.–Medium PriorityNice passive defense if we have any Light Armor.
Increases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped. Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.
AthleticsAthleticsArmor · Medium ArmorPASSIVEPassive descriptionIncreases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped. Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.
–
High Priority
Movement speed is very important in raids both for getting around and for getting out of mechs. Most importantly, it decreases the cost of roll dodge, the single greatest evasion mechanic in the game.
DexterityArmor · Medium ArmorPASSIVEPassive descriptionIncreases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped.DexterityDexterityArmor · Medium ArmorPASSIVEPassive descriptionIncreases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped.–High PriorityThis is the passive that makes Medium Armor meta. Crit Damage is tough to come by, and running 6 pieces of medium armor will likely be required to hit the cap in raids.
Wind WalkerArmor · Medium ArmorPASSIVEPassive descriptionIncreases your Stamina Recovery by 4% per piece of Medium Armor equipped. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped.Wind WalkerWind WalkerArmor · Medium ArmorPASSIVEPassive descriptionIncreases your Stamina Recovery by 4% per piece of Medium Armor equipped. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped.–High PriorityOne of few sustain passives to be ranked as high priority. It provides MASSIVE amount of Stamina Recovery and Cost Reduction. An obvious must have for the Stamcro.
Improved SneakArmor · Medium ArmorPASSIVEPassive descriptionReduces the cost of Sneak by 7% for each piece of Medium Armor equipped. Reduces the size of your detection area while Sneaking by 5% for each piece of Medium Armor equipped.Improved SneakImproved SneakArmor · Medium ArmorPASSIVEPassive descriptionReduces the cost of Sneak by 7% for each piece of Medium Armor equipped. Reduces the size of your detection area while Sneaking by 5% for each piece of Medium Armor equipped.–Not neededWe aren't sneaking around in 12 man content.
Juggernaut
Armor · Heavy Armor
PASSIVE
Passive descriptionIncreases your Max Health by 2% for each piece of Heavy Armor equipped.
JuggernautJuggernautArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your Max Health by 2% for each piece of Heavy Armor equipped.
–
Not needed
Rapid MendingArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your healing received by 1% for each piece of Heavy Armor worn.Rapid MendingRapid MendingArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your healing received by 1% for each piece of Heavy Armor worn.–Not needed
ResolveArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your Physical and Spell Resistance by 343 for each piece of Heavy Armor equipped.ResolveResolveArmor · Heavy ArmorPASSIVEPassive descriptionIncreases your Physical and Spell Resistance by 343 for each piece of Heavy Armor equipped.–Not needed
RevitalizeArmor · Heavy ArmorPASSIVEPassive descriptionIncreases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn.RevitalizeRevitalizeArmor · Heavy ArmorPASSIVEPassive descriptionIncreases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn.–Not needed
Soul Lock
World · Soul Magic
PASSIVE
Passive descriptionKilling an enemy has a 10% chance of automatically filling an empty Soul Gem.
Soul LockSoul LockWorld · Soul MagicPASSIVEPassive descriptionKilling an enemy has a 10% chance of automatically filling an empty Soul Gem.
–
Low Priority
Pure convenience
Soul SummonsWorld · Soul MagicPASSIVEPassive descriptionAllows you to revive once every 1 hour without spending a Soul Gem.Soul SummonsSoul SummonsWorld · Soul MagicPASSIVEPassive descriptionAllows you to revive once every 1 hour without spending a Soul Gem.–Low PriorityPure convenience
Skilled TrackerSkilled TrackerGuild · Fighters GuildPASSIVEPassive descriptionYour Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves.
–
High Priority
Only worth running if you're using Barbed Trap
SlayerGuild · Fighters GuildPASSIVEPassive descriptionIncreases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.SlayerSlayerGuild · Fighters GuildPASSIVEPassive descriptionIncreases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.–High PriorityOne of the strongest passives in the game. The reason we run Dawnbreaker on the front bar.
Bounty HunterGuild · Fighters GuildPASSIVEPassive descriptionAllows you to accept bounty quests from the Fighters Guild in Cyrodiil.Bounty HunterBounty HunterGuild · Fighters GuildPASSIVEPassive descriptionAllows you to accept bounty quests from the Fighters Guild in Cyrodiil.–Not neededQuesting Passive
Intimidating PresenceGuild · Fighters GuildPASSIVEPassive descriptionAllows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.Intimidating PresenceIntimidating PresenceGuild · Fighters GuildPASSIVEPassive descriptionAllows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.–Not neededQuesting Passive
Magicka Recovery by 2%
for each Mages Guild ability slotted.
Magicka ControllerMagicka ControllerGuild · Mages GuildPASSIVEPassive descriptionIncreases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted.
–
Medium Priority
Extra mag isn't something we should ever turn down, but it's not that important in a Stamina Build.
Mage AdeptGuild · Mages GuildPASSIVEPassive descriptionReduces the Magicka and Health cost of your Mages Guild abilities by 15%.Mage AdeptMage AdeptGuild · Mages GuildPASSIVEPassive descriptionReduces the Magicka and Health cost of your Mages Guild abilities by 15%.–Low PriorityOnly good if you're running a Mage's Guild ability (not including Shooting Star).
Might of the GuildGuild · Mages GuildPASSIVEPassive descriptionCasting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by 150% for 10 seconds.Might of the GuildMight of the GuildGuild · Mages GuildPASSIVEPassive descriptionCasting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by 150% for 10 seconds.–Low PriorityEmpower is a useless buff outside of heavy attack builds. We should never heavy attack in an optimal rotation.
Persuasive WillGuild · Mages GuildPASSIVEPassive descriptionAllows you to Persuade NPCs in conversation.Persuasive WillPersuasive WillGuild · Mages GuildPASSIVEPassive descriptionAllows you to Persuade NPCs in conversation.–Not neededQuesting Passive
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
Concentrated BarrierConcentrated BarrierGuild · Psijic OrderPASSIVEPassive descriptionWhile you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
–
Low Priority
Nice defensive passive if you ever have a psijic ability slotted, but ranked as "low priority" because we will rarely slot a Psijic ability.
DeliberationGuild · Psijic OrderPASSIVEPassive descriptionWhile you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.DeliberationDeliberationGuild · Psijic OrderPASSIVEPassive descriptionWhile you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.–Low PriorityNice defensive passive if you ever have a psijic ability slotted, but ranked as "low priority" because we will rarely slot a Psijic ability.
See the UnseenGuild · Psijic OrderPASSIVEPassive descriptionThe insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.See the UnseenSee the UnseenGuild · Psijic OrderPASSIVEPassive descriptionThe insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.–Low PriorityThe loot from these portals will rarely give you anything worthwhile.
Spell OrbGuild · Psijic OrderPASSIVEPassive descriptionWhen you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats.Spell OrbSpell OrbGuild · Psijic OrderPASSIVEPassive descriptionWhen you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats.–Not neededThis passive is only decent if you're running a Psijic skill that you're going to use often, like Ele Weapon, which we will never do.
Undaunted Mettle
Guild · Undaunted
PASSIVE
Passive descriptionIncreases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.
Undaunted MettleUndaunted MettleGuild · UndauntedPASSIVEPassive descriptionIncreases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.
–
High Priority
Another benefit of running one light armor piece is getting extra max resources. It's not worth slotting a piece of Light Armor specifically for this passive these days, but it's one you want ESPECIALLY if you are running 6 med 1 light.
Combat Frenzy
Alliance War · Assault
PASSIVE
Passive descriptionYou generate 20 Ultimate when you kill an enemy player.
Combat FrenzyCombat FrenzyAlliance War · AssaultPASSIVEPassive descriptionYou generate 20 Ultimate when you kill an enemy player.
–
Not needed
Only worthwhile in Cyrodiil PvP.
ReachAlliance War · AssaultPASSIVEPassive descriptionIncreases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.ReachReachAlliance War · AssaultPASSIVEPassive descriptionIncreases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.–Not neededOnly worthwhile in Cyrodiil PvP.
Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area.
Battle ResurrectionBattle ResurrectionAlliance War · SupportPASSIVEPassive descriptionReduces the time it takes you to resurrect another player by 30% while you are in a PvP area.
–
Not needed
Only worthwhile in Cyrodiil PvP.
Combat MedicAlliance War · SupportPASSIVEPassive descriptionIncreases your healing done by 20% when you are near a Keep.Combat MedicCombat MedicAlliance War · SupportPASSIVEPassive descriptionIncreases your healing done by 20% when you are near a Keep.–Not neededOnly worthwhile in Cyrodiil PvP.
when consumed.
SnakebloodSnakebloodCrafting · AlchemyPASSIVEPassive descriptionReduces duration of negative effects in potions by 100% when consumed.
–
High Priority
Occasionally useful for certain potions that include negative reacting reagents
Best Stats for Stamina Characters.
KhajiitKhajiitRACERace descriptionThe racial skills of the feline Khajiit reflect their natural versatility and guile, giving them bonuses to pickpocketing, stealth, resource recovery, as well as base health, magicka, and stamina. These bonuses help them thrive in many ventures of life.Racial passivesCutpurseIncreases your experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%.RobustnessIncreases your Health, Magicka, and Stamina Recovery by 90.Lunar BlessingIncrease your Maximum Health, Magicka, and Stamina by 915.Feline AmbushIncreases your Critical Damage and Critical Healing by 12%. Decreases your detection radius in Stealth by 3 meters.The Crit Damage makes this race very strong for 4 man/solo content, or newer players with less optimized groups.
The Lover
MUNDUS
Mundus descriptionIncreases Physical and Spell Penetration by 2744
With 7 Divines armor pieces
Increases Physical and Spell Penetration by 4489
Decent Mundus for solo content, or some 4 man content where we can use the Armorer to swap between Mundus Stones.
Lava Foot Soup-and-Saltrice
Lava Foot Soup-and-SaltriceFOODFood descriptionIncrease Max Stamina by 4936 and Stamina Recovery by 493 for 2 hours. These effects are scaled based on your level.
Best food to use if you're having issues sustaining.
Artaeum Takeaway BrothArtaeum Takeaway BrothSustain FoodFOODFood descriptionIncrease Max Health by 3326,Health Recovery by 406, Max Stamina by 3080 and Stamina Recovery by 338 for 2 hours.Lowest DPS, but it provides some Max Stam, Max Health, and Stamina Recovery making it a versatile alternative if you're struggling with sustain and need more health than you'd have with Lava Foot.
8369 Health
Immediately.
Grants
Major Fortitude
which increases your
Health Recovery by 30%
for 52.8 seconds.
Restore
7582 Magicka
immediately.
Grants you
Major Intellect
which increases your
Magicka Recovery by 30%
for 47.6 seconds.
Restore
7582 Stamina
immediately.
Grants
Major Endurance
which increases your
Stamina Recovery by 30%
for 47.6 seconds. (45s cooldown).
When sourcing heroism outside of potions, these are generally the best option overall for sustain
Essence of ArmorEssence of ArmorPOTIONPotion descriptionIncreases your Physical Resistance by 5280 for 47.6 seconds.
Restore 8369 Health immediately.
Grants Major Fortitude which increases Health Recovery by 30% for 47.6 seconds.
Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6. (45s cooldown).If you're not having any sustain issues, and don't need Minor Heroism, these potions will make you border line indestructible in raid scenarios, giving you tank like resistances.
Essence of PowerEssence of PowerPOTIONPotion descriptionGrants Major Brutality which increases your Weapon and Spell Damage by 20% for 47.6 seconds.
Grants Major Savagery which increases your Weapon and Spell Critical by 2629 for 47.6 seconds.
Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 52.8 seconds. (45s cooldown).We will rarely have to run these potions because the buff are usually provided by the Dk's Igneous Weapons + Siphon which never leaves our bar, and if not, by our Archer/Mage. However, if we're missing Major Brutality or Savagery for WHATEVER reason you MUST run these potions.
Champion Point descriptionIncreases your chance to apply a Martial status effect by 30% per stage (60% max).
–
High Priority
Status effects are extremely important in U51
Flawless RitualFlawless RitualWarfare · Extended Might · Passive - 20 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your chance to apply a Magical status effect by 30% per stage (60% max).–High PriorityStatus effects are extremely important in U51
MightyMightyWarfare · Extended Might · Passive - 30 points per stage - 1 stageCHAMPION POINTChampion Point descriptionGrants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.–High PriorityDirect DPS increase
PiercingPiercingWarfare · Extended Might · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionGrants 350 Offensive Penetration per stage (700 max).–High PriorityRaid Comps building for the Pen Cap assume players have this node maxed
War MageWar MageWarfare · Extended Might · Passive - 30 points per stage - 1 stageCHAMPION POINTChampion Point descriptionGrants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.–High PriorityDirect DPS increase
Elemental AegisElemental AegisWarfare · Staving Death · Passive - 10 points per stage - 2 stagesENCHANTEnchant descriptionReduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage (2% max).–High PriorityVery strong passive for damage mitigation
HardyHardyWarfare · Staving Death · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage (2% max).–High PriorityVery strong passive for damage mitigation
PreparationPreparationWarfare · Staving Death · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces your damage taken from non-player attacks by 5% per stage (10% max).–High PriorityVery strong passive for damage mitigation
Quick RecoveryQuick RecoveryWarfare · Staving Death · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your healing received by 1% per stage (2% max).–High PriorityVery strong passive for damage mitigation
Eldritch InsightEldritch InsightWarfare · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionGrants 260 Max Magicka per stage (520 max).–Medium PriorityHelpful for sustain but not necessary on the Stamcro
CHAMPION POINT
Champion Point descriptionGrants 34.6 Armor per stage (1731 max).
Bloody RenewalFitness · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionRestore 300 Stamina per stage, whenever you kill an enemy (1500 max).
SlipperyFitness · Slottable - 50 points per stage - 1 stageCHAMPION POINTChampion Point descriptionWhen you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become winded and cannot trigger this effect or others like it for 21 seconds.
Spirit MasteryFitness · Slottable - 50 points per stage - 1 stageCHAMPION POINTChampion Point descriptionDecreases the time it takes to resurrect an ally by 33%.
PASSIVES
Bashing BrutalityBashing BrutalityFitness · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your Bash damage by 60 per stage (120 max).–High PriorityThis is actually a direct DPS increase for the the Cro when running Goliath
TumblingTumblingFitness · Passive - 15 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces the cost of Roll Dodge by 120 Stamina per stage (240 max).–High PriorityRoll dodge is the single greatest evasion mechanic in the game. Reducing its cost is incredibly helpful
Hero's VigorHero's VigorFitness · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionGrants 280 Max Health per stage (560 max).–High PriorityFree extra health is always great
FortificationFortificationFitness · Passive - 15 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases the amount of damage you can block by 2% per stage (4% max).–High PriorityBlocking is one of the most important defensive mechanics in the game. Increasing the amount of damage you can block is very important
Savage DefenseSavage DefenseFitness · Passive - 15 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces the cost of bash by 45 Stamina per stage (90 max).–High PriorityThis is actually very helpful for sustain on the Cro when running Goliath
Tireless GuardianTireless GuardianFitness · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces the cost of Block by 20 Stamina per stage (40 max).–High PriorityBlocking is one of the most important defensive mechanics in the game. Reducing its cost is very helpful
HastyHastyFitness · Wind Chaser · Passive - 8 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your movement speed when Sprinting by 2% per stage (4% max).–High PriorityBeing fast is very helpful in getting out of mechanics
DefianceDefianceFitness · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces the cost of Break Free by 110 Stamina per stage (220 max).–Medium PriorityBreak free isn't that important outside of a few niche fights. In those specific fights, this node is great
SprinterSprinterFitness · Passive - 10 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReduces the cost of Sprint by 20 Stamina per stage (40 max).–Medium PrioritySprinting isn't particularly important in actual fights. It's very important in scorepushing when you're trying to get through a raid as quickly as possible though
Tempered SoulTempered SoulFitness · Passive - 25 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionReturn to life after resurrection with 5% more resources per stage (10% max).–Medium PriorityIt's better than getting up with no resources but you'll still likely want to throw a heavy attack or two even with this passive
Mystic TenacityMystic TenacityFitness · Survivor's Spite · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionReduces the duration of Elemental Status Effects applied to you by 5% per stage (25% max).–Medium PriorityThis node is good in very niche situations
Nimble ProtectorNimble ProtectorFitness · Walking Fortress · Passive - 3 points per stage - 2 stagesCHAMPION POINTChampion Point descriptionIncreases your Movement Speed while Bracing by 3% per stage (6% max).–Medium PriorityThe movement speed bonus sounds good, but isn't very noticeable while blocking.
per stage (35% max).
–
High Priority
One of the few nodes in this tree that are actually useful in a trial
Discipline ArtisanDiscipline ArtisanCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases the experience gain for currently active skills and their skill lines by 3% per stage (15% max).–High PriorityVery good for leveling skills
Liquid EfficiencyLiquid EfficiencyCraft · Passive - 50 points per stage - 1 stageCHAMPION POINTChampion Point descriptionWhenever you use a potion or poison you have a 10% chance to not consume it.–High PriorityOne of the few nodes in this tree that's actually useful for raiding
Professional UpkeepProfessional UpkeepCraft · Passive - 1 points per stage - 50 stagesCHAMPION POINTChampion Point descriptionReduces the cost of repairing your armor by 1% per stage (50% max).–High PrioritySave some gold for all those deaths
RationerRationerCraft · Passive - 10 points per stage - 3 stagesCHAMPION POINTChampion Point descriptionAdds 10 minutes to the duration of any food or drink that increases your character's stats per stage (30 minutes max).–High PriorityOne of the few nodes in this tree that's actually useful for raiding
Steadfast EnchantmentSteadfast EnchantmentCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionYour Weapon Enchantments have a 10% chance to not consume a charge when activated per stage (50% max).–High PriorityOne of the few nodes in this tree that's actually useful for raiding
Steed's BlessingSteed's BlessingCraft · Slottable - 1 points per stage - 50 stagesCHAMPION POINTChampion Point descriptionIncreases your out of combat Movement Speed by .4% per stage (20% max).–High PriorityNot useful for raiding, but I can't live without this passive
WandererWandererCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionReduces the cost of Wayshrine usage by 10% per stage (50% max).–High PriorityYou'll save alot of gold traveling between resets with this node
Soul ReservoirSoul ReservoirCraft · Passive - 30 points per stage - 1 stageCHAMPION POINTChampion Point descriptionWhen you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.–Medium PrioritySoul gems are very easy to get
Cutpurse's ArtCutpurse's ArtCraft · Passive - 25 points per stage - 1 stageCHAMPION POINTChampion Point descriptionIncreases the chance to get higher-quality loot when pickpocketing.–Low PriorityValue is fully based on preference
Fleet PhantomFleet PhantomCraft · Passive - 8 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionReduces the Movement Speed penalty of Sneak by 5% per stage (25% max).–Low PriorityValue is fully based on preference
Fortune's FavorFortune's FavorCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases the amount of gold you find in treasure chests and safeboxes by 10% per stage (50% max).–Low PriorityValue is fully based on preference
Gilded FingersGilded FingersCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases your gold gained by 2% per stage (10% max).–Low PriorityValue is fully based on preference
HomemakerHomemakerCraft · Passive - 25 points per stage - 1 stageCHAMPION POINTChampion Point descriptionYou have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.–Low PriorityValue is fully based on preference
InfamousInfamousCraft · Passive - 25 points per stage - 1 stageCHAMPION POINTChampion Point descriptionIncreases the value of fenced items by 25%.–Low PriorityValue is fully based on preference
Inspiration BoostInspiration boostCraft · Passive - 15 points per stage - 3 stagesCHAMPION POINTChampion Point descriptionIncreases your crafting inspiration gained by 10% per stage (30% max).–Low PriorityValue is fully based on preference
Meticulous DisassemblyMeticulous DisassemblyCraft · Passive - 50 points per stage - 1 stageCHAMPION POINTChampion Point descriptionImproves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.–Low PriorityValue is fully based on preference
Out of SightOut of SightCraft · Passive - 10 points per stage - 3 stagesCHAMPION POINTChampion Point descriptionReduces the radius you can be detected while Sneaking by 1 meter per stage (3 meters max).–Low PriorityValue is fully based on preference
Plentiful HarvestPlentiful HarvestCraft · Passive - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionYou have a 10% chance to gain double the yield from normal resource nodes per stage (50% max).–Low PriorityValue is fully based on preference
Treasure HunterTreasure HunterCraft · Passive - 50 points per stage - 1 stageCHAMPION POINTChampion Point descriptionIncreases the quality of items you find in treasure chests.–Low PriorityValue is fully based on preference
→
Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→
Barbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.→
Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.→
Bash for Huntsman + First Light Attack
OPENING
StampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.→Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.→Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.→Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.→CarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.
DYNAMIC ROTATION NOTES+−
Prepull
There are some extra things we can do to increases our DPS before a pull both on the dummy and in content. A clever example you might see on the dummy is casting an "arming" ability like Scalding RuneScalding RuneGuild · Mages Guild · Morph of Fire RuneSKILLTarget: GroundRange: 28nRadius: 3mDuration: 20 secondsCost: 3240 MagickaSkill descriptionInscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2867 Flame Damage over 22 seconds. in the prebuff before swapping into the actual parse dummy setup. It's counterproductive to consider these things "cheesy" and far more helpful to your progression to allow your mind to creatively find ways to prebuff like this, because in content, we can do so much more. For example, you should always try to get your Sul Xan buff from a prior trash pack before entering a boss fight, you can swap into Ansuul while moving from trash pack to boss and pop an immovable pot with Ansuul slotted to get its buff, and THEN you can even do a FULL PREBUFF on some bosses that might have spawn time, where you might cast Scalding RuneScalding RuneGuild · Mages Guild · Morph of Fire RuneSKILLTarget: GroundRange: 28nRadius: 3mDuration: 20 secondsCost: 3240 MagickaSkill descriptionInscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2867 Flame Damage over 22 seconds., Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds., Anti-Cavalry CaltropsAnti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area., Mystic OrbMystic OrbGuild · Undaunted · Morph of Necrotic OrbSKILLTarget: AreaRadius: 8mDuration: 10 secondsCost: 2970 MagickaSkill descriptionProject a globe of annihilation that slowly floats forward, dealing 326 Magic Damage every 1 second to nearby enemies. While the orb is active you gain 100 Health, Magicka, and Stamina Recovery. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher., Endless HailEndless HailWeapon · Bow · Morph of VolleySKILLTarget: GroundRange: 28mRadius: 5mDuration: 15 secondsCost: 2700 StaminaSkill descriptionLaunch a multitude of arrows into the sky to rain down, dealing 343 Physical Damage to enemies in the target area every 1 second for 13 seconds, after a 2 second delay., and Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance. all cast for the boss to spawn into before swapping to your primary setup. Learning how to do these things instead of writing them off as "cheese" is a step in progression more players should take.
Prebuff
The goal here is simple: cast as many abilities out of combat as possible, leading with our ultimate last. This allows Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. to tick right when the fight begins so that the intial impact benefits from off balance, as opposed to starting the fight by striking your target with Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. before off balance is active.
Opener
There are two goals with the opener. A) we want to get the rest of our abilities active but B) we want to capitalize on our burst phase at the beginning of the fight. Because we're running ExploiterExploiterWarfare · Extended Might · Slottable - 10 points per stage - 5 stagesCHAMPION POINTChampion Point descriptionIncreases your damage done against Off Balance enemies by 2% per stage (10% max)., casting our strongest abilities during our off balance window becomes a priority. At the beginning of the fight, we get an off balance proc immediately. If we execute the prebuff correctly, we only need to apply BoneyardBoneyardNecromancer · Grave Lord · Base SkillSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3086 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done., StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds., and CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.. BoneyardBoneyardNecromancer · Grave Lord · Base SkillSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 MagickaSkill descriptionDesecrate the ground at the target location, dealing 3086 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done. procs CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode, so its worth casting, StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. procs our direct damage bonus from (Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage., but CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. is simply a regular ol DOT. Instead of of applying it, we capitalize on some extra burst during our first Off Balance window by casting spammables while Off Balance is active, and then consuming the rest of our creates corpses before finsihing the opener with our last DOT CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds..
CarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.WHEN IT'S ABOUT TO FALL OFF
Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.WHEN READY
Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.WHEN CORPSE IS AVAILABLE
Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.WHEN NO CORPSE IS AVAILABLE
PREPULL
✓10 Stacks of Nothing Wasted
✓2 Stacks of Null Arca
✓Start far enough away to get a 4 skill Blast Bones
PREBUFF
Start Far→Skeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Run to Dummy→Barbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.→Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.→Bash + LA
OPENING
StampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.→CarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.→Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.→Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.→Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→CarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.→Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
ROTATION
Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Skeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.→Barbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.→StampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Spam priorityCast whichever is highest on the list1Carve — When it's about to fall off2Shooting Star — When ready3Detonating Siphon — When corpse is available4Venom Skull — When no corpse is available2×→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Spam priorityCast whichever is highest on the list1Carve — When it's about to fall off2Shooting Star — When ready3Detonating Siphon — When corpse is available4Venom Skull — When no corpse is available2×→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Avid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.→Spam priorityCast whichever is highest on the list1Carve — When it's about to fall off2Shooting Star — When ready3Detonating Siphon — When corpse is available4Venom Skull — When no corpse is available→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Spam priorityCast whichever is highest on the list1Carve — When it's about to fall off2Shooting Star — When ready3Detonating Siphon — When corpse is available4Venom Skull — When no corpse is available2×→Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.→Spam priorityCast whichever is highest on the list1Carve — When it's about to fall off2Shooting Star — When ready3Detonating Siphon — When corpse is available4Venom Skull — When no corpse is available2×→REPEAT
STATIC ROTATION NOTES+−
Dynamic Abilities: Carve/Shooting Star
Make sure you reapply CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. before it expires. I do so successfully by only casting it where it’s assigned in the opener, which sets it up to only need reapplied during a spammable cast throughout the fight. Same goes for Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. here, if you’re fast enough, you won't get enough time for another Flawless DawnbreakerFlawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds. so casting it as soon as it’s ready isn’t really THAT important, so for the sake of simplicity, I casted Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. in place of a spammable. Technically you might be able to squeak out a tad more damage by casting it one second before off balance, where you would then do a either a 3 skill Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. sequence, in this case it could be Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death., Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done., Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times., StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds., Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. for example, or you could shift the rotation to cast Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death., Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done., Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times., Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death., StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds., Spam. That’s a small optimization but one that would net an extra 1-2K DPS potentially.
Corpse Tracking
Tracking corpses is the name of the game here. You need to know whether a corpse is available before deciding which spammable to use in your rotation. If CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. or Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times. does not need to be cast, you’ll use Siphon whenever a corpse is available, and Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. whenever a corpse is not available. You will ALWAYS have a corpse available immediately after a Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. cast because the previous Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. lands right before you cast the next one. This means you’ll always be able to use Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. as the first spammable in a pair, or at least once per Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. sequence if you’re doing something like CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. into Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%..
The tricky part comes when you’re trying to cast Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. twice in a row. After your first Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%., check whether the ability is still lit up. If it is, you have another corpse available and can cast Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. again. If it isn’t, you need to cast Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. instead.
Keep in mind, I’ve run into situations where my weaving was just a little too slow, and the corpse that was available for that second Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. disappeared before I could use it. I get caught with my dick in my hand unable to cast anything, and that’s a massive DPS loss. For this reason, if your weaving is a bit slower, consistently casting Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. into Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. may actually be a better starting point while you get comfortable with the Cro’s slightly clunky weaving. It will cost you some damage, but it’s a much more reliable way to learn the rotation before pushing for those extra Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. casts.
Execute
Finally, the Cro rotation doesn’t change much in Exe. I probably wouldn’t reapply Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. or CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. below 10%, but I would keep everything else up: StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. and Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. buff our damage and Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. procs CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode, and is a short DOT, so it’s worth a bit more burst than any other standard DOT. Below 5% though, I would only cast Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. and Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. or skull, and if you want to get real cute, you can make your last Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. cast at 2%, then get three Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. procs in a row to finish the fight, and that will jump your DPS up by like 2K right as the fight finishes: some cheesy burst.
Radius: 6m
Cost: 3510 Stamina
Skill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.
Stop casting at 15%
3Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.Stop casting at 12%
4StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.Stop casting at 12% or if your vMA Greatsword buff will last to the end of the fight
5Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.Stop casting at 5%
EXECUTE PRIORITY NOTES+−
Regular DOTS (15%)
Dots like Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. or CarveCarveWeapon · Two Handed · Morph of CleaveSKILLTarget: ConeRadius: 6mCost: 3510 StaminaSkill descriptionFocus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2871 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds. are cast purely for their damage done. At 15%, we are unlikely to get enough duration for either of these casts to deal more damage than a cast of our spammable.
Buff DOTs (12%)
While the priority suggests to stop casting at 12%, this is a rough guess. We want skills like StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. and Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. to get the full duration of their buffing effects through the end of a fight. In general, a cast between 12 and 20% should last through the end of a fight. If you're between 5 and 12% though and Minor ForceMinor ForceBuff · Minor · Sources: Barbed Trap, Fiery RageBUFFBuff descriptionIncreases your Critical Damage done by 10%. or your buff from (Perfected) Merciless Charge(Perfected) Merciless ChargeArena Weapon · (Veteran) Maelstrom ArenaSet bonus(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage. is going to run out, refresh Barbed TrapBarbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. or StampedeStampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds. respecitvely.
Final DOTs (5%)
Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. is a very valuable DOT near the end of the fight. Not only does casting the ability provide spammable type damage when you consume a CorpseCorpseSKILL through CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,, Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done. is a 10 second DOT. Compared to a 20 second DOT like Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat., we get Avid BoneyardAvid BoneyardNecromancer · Grave Lord · Morph of BoneyardSKILLTarget: GroundRange: 28mRadius: 6mDuration: 10 secondsCost: 2970 StaminaSkill descriptionDesecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.'s full value in half the amount of time. This means that if we cast it with 10 seconds left in a fight, we'll get it's full damage value, as opposed to casting Skeletal ArcherSkeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat. with 10 seconds left in a fight, where we'd only get HALF of that ability's value.
Spam Only (5% and Below)
Below 5%, we will simply cast Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death., Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. when we have a CorpseCorpseSKILL, and Venom SkullVenom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. when we do not. Sometimes you'll have a few extra corpses to end a fight. For a little extra cheesy burst, you can cast Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. at 2%, then spam Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. 3 times in a row: twice if we have enough corpses to do so after casting Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death., then one RIGHT as Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. lands. Anticipating a CorpseCorpseSKILL landing in this kind of way allows for a massive burst of execute damage: the big damage on impact of the Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death. followed immediately by a big tick of damage from Detonating SiphonDetonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. AND CorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,. This can add an extra 2K DPS!
Cost: 2700 Stamina
Skill descriptionShoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3479 Poison Damage over 20 seconds. Deals up to 120% more damage to enemies under 50% Health.
replacesCarve
If you want to run a bow on the backbar, use this over Carve
Elemental BlockadeElemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.replacesStampedeWhen running a Destruction Staff on the back bar, which is optimal in AoE situations, use this ability instead of Stampede and pair it with the vMA Inferno Staff.
Elemental RageElemental RageWeapon · Destruction Staff · Morph of Elemental Storm - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 7mCost: 250 UltimateSkill descriptionCreate a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2250 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.replacesShooting StarWhen running a Destro Staff on the backbar, which is optimal in AOE situations, Elemental Rage is a stronger ultimate per cast than Shooting Star. Be careful though, Shooting Star often times outperforms Elemental Rage simply because you can cast 2 Shooting Stars to 1 Elemental Rage most of the time.
Cost: 4320 Magicka
Skill descriptionSiphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. This ability is considered direct damage.
replacesCarve or Trap
This ability is very strong in fights with extended downtime, with Sunspire being its most notable use case. While the Dragon is in the air, you can use Vamp Drain to guarantee an Ultimate for the landing, allowing you to ult immediately, proc Ultimate-based sets like Pillager or Cryptcannon, and potentially build enough Ultimate to cast again during the same phase. While less common today, it remains a solid option whenever a fight gives you significant downtime to generate Ultimate where you might not be able to do so with Potency.
Skill descriptionProject a globe of annihilation that slowly floats forward, dealing 326 Magic Damage every 1 second to nearby enemies. While the orb is active you gain 100 Health, Magicka, and Stamina Recovery. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
replacesCarve or Trap
Mystic Orb is an absolute MUST HAVE in your group comp. Its Combustion synergy deals more damage per activation than any other synergy in the game, and while most comparable damage synergies can only be consumed by four to six players, all 11 of your allies can activate Combustion from the same Orb. This makes it an incredibly reliable way to proc essential sets like Alkosh while also restoring a significant amount of resources to the group. Even if Mystic Orb is a personal DPS loss, the damage and utility provided through Combustion makes it a massive group DPS gain.
Skill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Strongest AOE in the game when paired with vMA Inferno
3
Blighted BlastbonesBlighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.Useful for starting trash pulls, but less important as more corpses develop.
4
Proximity DetonationProximity DetonationAlliance War · Assault · Morph of DetonationSKILLTarget: AreaRadius: 8mDuration: 8 secondsCost: 3510 MagickaSkill descriptionActivate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.Great prebuff ability for Trash
5
Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.Will turn off on bar swap if not double barred.
ULT
Pestilent ColossusPestilent ColossusNecromancer · Grave Lord · Morph of Frozen Colossus - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 3 secondsCost: 175 UltimateSkill descriptionUnleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.Strongest AOE burst ult the Cro has access to.
Ghostly Embrace
Ghostly EmbraceNecromancer · Bone Tyrant · Morph of Grave GraspSKILLTarget: AreaRadius: 18mCost: 3780 MagickaSkill descriptionSummon three patches of skeletal claws from the ground in front of you, each dealing 899 Frost Damage. The first area applies the Chilled status effect, the second area deals an additional 1636 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit.
replacesWhirling Blades
Ghostly Embrace is one of our strongest trash abilities. The first ring deals instant Chilled damage, while the second applies a powerful 5 second DoT that will usually complete its full duration. The third creates a corpse, although optimized groups generally won’t need it, as smaller adds should die during your initial AoE application and provide corpses for Siphon. I recommend Whirling Blades generically because it’s more reliable, while Ghostly Embrace requires fast, tight stacks and a well practiced group to reach its full potential.
Skeletal ArcanistSkeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.replacesProximity DetonationSkeletal Arcanist’s value in trash is as a strong AoE ability that we can prebuff between pulls. While Proxy Det is slightly more valuable, Arcanist is easier to use and nearly as strong. It also becomes essential without a DK providing Igneous Weapons, since it provides Major Brutality, our Major Weapon Damage buff.
WEAPON SKILLS
Endless HailEndless HailWeapon · Bow · Morph of VolleySKILLTarget: GroundRange: 28mRadius: 5mDuration: 15 secondsCost: 2700 StaminaSkill descriptionLaunch a multitude of arrows into the sky to rain down, dealing 343 Physical Damage to enemies in the target area every 1 second for 13 seconds, after a 2 second delay.replacesElemental BlockadeWhen paired with the vMA Bow, Endless Hail deals nearly as much damage per tick as Wall and can actually be stronger in some trash scenarios. Its biggest advantage is that we can prebuff it between pulls, while Wall generally needs to be cast after combat begins to avoid pulling early. If you don’t need Elemental Rage, running the vMA Bow with Endless Hail can provide a small overall damage increase.
Elemental RageElemental RageWeapon · Destruction Staff · Morph of Elemental Storm - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 7mCost: 250 UltimateSkill descriptionCreate a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2250 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.replacesPestilent ColossusThough Colossus is generally the trash ultimate I recommend, Elemental Rage deals slightly more total damage. It can be the better option when trash pulls last long enough to get its full duration, or when enemies take longer to stack, allowing late arriving adds to still get hit by the remaining ticks. Colossus deals its damage much faster, so poorly stacked adds can miss a significant portion of it.
GUILD
Camouflaged HunterCamouflaged HunterGuild · Fighters Guild · Morph of Expert HunterSKILLTarget: AreaRadius: 8mDuration: 5 secondsCost: 5130 StaminaSkill descriptionInvoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.replacesBannerBecause Banner is a meta boss skill on the Cro, we’ll likely be tasked with running it in trash as well. However, if two other players are already providing Banners, we can replace ours with Camo Hunter. It’s one of our strongest buff skills, providing Minor Berserk for 5% increased damage while flanking, plus another 3% Weapon and Spell Damage through the Fighters Guild Slayer passive. Buff skills are especially valuable in trash because they increase our damage without adding more DoTs or AoEs to our setup, leaving more GCDs available for spammables and maximizing our burst. Outside of Banner, Camo Hunter is our next best option.
Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.replacesPestilent ColossusShooting Star won’t typically outdamage Colossus, but it can be extremely valuable in large, tightly stacked pulls because it restores 10 Ultimate per enemy hit. A perfect example is the pack before Lokke in Sunspire, with four elite mobs and roughly seven smaller adds. Hitting all 11 targets immediately restores 110 Ultimate, which, combined with Necrotic Potency, can let you cast Shooting Star on the pack and still have another ultimate ready for Lokke. When compared to a stronger ultimate like Pestilent Colossus, Pestilent may win one to one, but two Shooting Stars, or even a Shooting Star followed by a Colossus, will always provide more value than a single Colossus.
Race Against TimeRace Against TimeGuild · Psijic Order · Morph of AccelerateSKILLTarget: SelfCost: 3780 MagickaSkill descriptionBend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.replacesProximity DetonationRace Against Time is one of my favorite mobility skills in the game. It provides Major Expedition for 4 seconds, removes snares, and grants Minor Force for 20 seconds, although Minor Force is only relevant if you aren’t running the Velothi Ur Mage’s Amulet. The extra mobility is incredibly useful when handling mechanics away from the group, such as pulling levers in DSR. Since movement between encounters can be one of the biggest limiting factors in trial times, Race Against Time is a great option whenever something is slowing you down.
Mystic OrbMystic OrbGuild · Undaunted · Morph of Necrotic OrbSKILLTarget: AreaRadius: 8mDuration: 10 secondsCost: 2970 MagickaSkill descriptionProject a globe of annihilation that slowly floats forward, dealing 326 Magic Damage every 1 second to nearby enemies. While the orb is active you gain 100 Health, Magicka, and Stamina Recovery. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.replacesProximity DetonationMystic Orb is an absolute MUST HAVE in your group comp. Its Combustion synergy deals more damage per activation than any other synergy in the game, and while most comparable damage synergies can only be consumed by four to six players, all 11 of your allies can activate Combustion from the same Orb. This makes it an incredibly reliable way to proc essential sets like Alkosh while also restoring a significant amount of resources to the group. Even if Mystic Orb is a personal DPS loss, the damage and utility provided through Combustion makes it a massive group DPS gain.
ALLIANCE WAR
Anti-Cavalry CaltropsAnti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.replacesProximity DetonationIf your group’s trash pulls are a little slower, around 15 to 20 seconds, Anti Cavalry Caltrops will deal more damage than Proxy Det. In less optimized groups, these longer pulls give Caltrops enough time to deliver its full damage, making one of the strongest AoEs in the game well worth slotting.
Flex slot
Skeletal Archer is Flex Slot 3
5
Sundering BannerSundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.Will turn off on bar swap if not double barred.
ULT
Shooting StarShooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.Primary Ult.
Intensive Mender
Intensive MenderNecromancer · Living Death · Morph of Spirit MenderSKILLTarget: AreaRadius: 8mDuration: 8 secondsCost: 2160 MagickaSkill descriptionConjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or lowest Health ally around you every 2 seconds, restoring 1439 Health to the target and 2 allies nearby them. Creates a corpse on death if you are in combat.
replacesFlex Slot
Intensive Mender is the strongest Magicka based healing option for the Cro when you can remain relatively stationary. If you need to move frequently, the Mender will constantly reposition to follow you, which can cause its healing to become inconsistent or miss entirely.
Spirit GuardianSpirit GuardianNecromancer · Living Death · Morph of Spirit MenderSKILLTarget: SelfDuration: 16 secondsCost: 4320 MagickaSkill descriptionConjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 719 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death if you are in combat.replacesFlex SlotSpirit Guardian provides slightly less healing than Intensive Mender, but offers a significant amount of extra mitigation, making it the more valuable option in many situations. It’s especially useful for mechanics that pull you away from your healers, such as vSS Portals or vDSR Reef Hearts, if you don’t want to stack Echoing Vigor.
Mortal CoilMortal CoilNecromancer · Living Death · Morph of Restoring TetherSKILLRange: 28nDuration: 12 secondsSkill descriptionSiphon the last remnants of life from a corpse, healing for 5566 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore 170 Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.replacesFlex SlotMortal Coil is our weakest class heal, but provides a ton of sustain, making it incredibly valuable for experienced players in solo scenarios. If you’re comfortable surviving without relying heavily on a heal, Mortal Coil can help solve sustain issues when you’re separated from the group. vDSR Reef Hearts are one of the best use cases for this ability.
ALLIANCE WAR
Echoing VigorEchoing VigorAlliance War · Assault · Morph of VigorSKILLTarget: AreaRadius: 15mDuration: 16 secondsCost: 2984 StaminaSkill descriptionLet loose a battle cry, instilling you and your allies with resolve and healing for 3479 Health over 16 seconds.replacesFlex SlotEchoing Vigor is one of the best healing options in raid situations because its HoT stacks between players. During mechanics with heavy incoming damage, multiple DDs can slot and cast Echoing Vigor together, typically giving each player 3 to 4 simultaneous stacks of the HoT and providing an enormous amount of group healing.
Resolving VigorResolving VigorAlliance War · Assault · Morph of VigorSKILLTarget: SelfDuration: 5 secondsCost: 2984 StaminaSkill descriptionLet loose a battle cry, instilling yourself with resolve and healing for 5393 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.replacesFlex SlotResolving Vigor is the strongest burst heal we have access to. In addition to its powerful healing, it provides Minor Resolve, increasing our Armor and giving us even more survivability when we need it most.
(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Run on Weapons and Jewelry
Arms of Relequen(Perfected) Arms of RelequenTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.Run on Weapons and Jewelry
(Perfected) Mora Scribe's ThesisRun on Body, move Null-Arca to Weapons and Jewelry
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.Run on Body, move Null-Arca to Weapons and Jewelry
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons and Jewelry
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons and Jewelry
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body, move Null-Arca to Weapons and Jewelry
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body, move Null-Arca to Weapons and Jewelry
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Body, move Null-Arca to Weapons and Jewelry
FLEX SLOT
4
FLEX SLOT
5
FLEX SLOT
ULT
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.Run on Body
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry, move Corpseburster to Body
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry, move Corpseburster to Body
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons/Jewelry, move Corpseburster to Body
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Body
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Body
REPLACES CORPSEBURSTER (IN ORDER OF HIGHEST DPS))
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
Arms of Relequen(Perfected) Arms of RelequenTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
(Perfected) Mora Scribe's ThesisRun on Body, move Null-Arca to Weapons and Jewelry
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.Run on Body, move Null-Arca to Weapons and Jewelry
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons and Jewelry
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons and Jewelry
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body, move Null-Arca to Weapons and Jewelry
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body, move Null-Arca to Weapons and Jewelry
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.replacesCorpsebursterCorpsebursterClass Set · Infinite ArchiveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Consuming a corpse causes the corpse to explode,Run on Body, move Null-Arca to Weapons and Jewelry
(Perfected) Mora Scribe's Thesis
Run on Body
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons/Jewelry, move Corpseburster to body
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Body
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry, move Corpseburster to body
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Body
REPLACES CORPSEBURSTER (IN ORDER OF HIGHEST DPS))
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons/Jewelry
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Weapons/Jewelry
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Weapons/Jewelry
Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
2
Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
3
Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
ULT
BACK BAR · Bow
FLEX SLOT
1
Elemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
2
Anti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.
3
Skeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.
ULT
Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
2
Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
3
Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
ULT
BACK BAR · Destro
Mystic OrbGuild · Undaunted · Morph of Necrotic OrbSKILLTarget: AreaRadius: 8mDuration: 10 secondsCost: 2970 MagickaSkill descriptionProject a globe of annihilation that slowly floats forward, dealing 326 Magic Damage every 1 second to nearby enemies. While the orb is active you gain 100 Health, Magicka, and Stamina Recovery. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
1
Elemental BlockadeWeapon · Destruction Staff · Morph of Wall of ElementsSKILLTarget: AreaRadius: 18mDuration: 15 secondsCost: 2970 MagickaSkill descriptionSlam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
2
Anti-Cavalry CaltropsAlliance War · Assault · Morph of CaltropsSKILLTarget: GroundRange: 28mRadius: 8mDuration: 15 secondsCost: 2295 StaminaSkill descriptionHurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area.
3
Skeletal ArcanistNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: AreaRadius: 5mDuration: 20 secondsCost: 2970 MagickaSkill descriptionUnearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Elemental RageWeapon · Destruction Staff · Morph of Elemental Storm - UltimateSKILLTarget: GroundRange: 28mRadius: 8mDuration: 7mCost: 250 UltimateSkill descriptionCreate a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2250 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
ULT
Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
2
Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
3
Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
ULT
BACK BAR · Bow
FLEX SLOT
1
StampedeWeapon · Two Handed · Morph of Critical ChargeSKILLTarget: EnemyRange: 22mRadius: 5mDuration: 15 secondsCost: 4590 StaminaSkill descriptionLaunch across the earth and smash an enemy, dealing 1394 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
2
Sundering BurstScribing · Banner Bearer · Physical Damage / Anchorite's Cruelty / BreachSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Physical DamageIncreases Martial damage done by 6%.Signature: Anchorite's CrueltyAdds a consume soul gem to deal oblivion damage effect to a scribed skill when written to a grimoire.
Acquired primarily from daily World Boss quests, daily Cyrodiil quests, and daily Fighters Guild quests.Affix: BreachAdds Breach, a debuff reducing physical and spell resistance, to a scribed skill when written to a grimoire.
Acquired from quest "The Second Era of Scribing".
3
Skeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.
4
Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
5
Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.
ULT
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.Run on Body
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry, move Corpseburster to Body
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry, move Corpseburster to Body
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons/Jewelry, move Corpseburster to Body
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Body
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Body
REPLACES CORPSEBURSTER (IN ORDER OF HIGHEST DPS))
Advancing YokedaAdvancing YokedaTrial · Hel-Ra CitadelSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.Run on Weapons/Jewelry
Aegis CallerAegis CallerDungeon · Unhallowed GraveSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
Arms of Relequen(Perfected) Arms of RelequenTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
(Perfected) Mora Scribe's ThesisRun on Body, move Null-Arca to Weapons and Jewelry
Ansuul's Torment(Perfected) Ansuul's TormentTrial · Sanity's EdgeSet bonus(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 1487 Offensive Penetration(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.Run on Body, move Null-Arca to Weapons and Jewelry
Whorl of Depths(Perfected) Whorl of DepthsTrial · Dreadsail ReefSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.Run on Weapons/Jewelry
Mantle of Siroria(Perfected) Mantle of SiroriaTrial · CloudrestSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.(4 items) Adds 129 Weapon and Spell Damage(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.Run on Weapons/Jewelry
Tide-Born WildstalkerTide-Born WildstalkerCraftableSet bonus(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance(4 items) Adds 1487 Offensive Penetration(5 items) Increase your direct damage done to monsters by 15%.Run on Body, move Null-Arca to Weapons and Jewelry
Highland SentinelHighland SentinelCraftableSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance(4 items) Adds 657 Critical Chance(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.Run on Body, move Null-Arca to Weapons and Jewelry
Order's WrathOrder's WrathCraftable · High IsleSet bonus(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage(4 items) Adds 657 Critical Chance(5 items) Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.Run on Body, move Null-Arca to Weapons and Jewelry
Venom SkullNecromancer · Grave Lord · Morph of Flame SkullSKILLTarget: EnemyRange: 28 metersCost: 2295 StaminaSkill descriptionLob an explosive skull at an enemy, dealing 2159 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
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Blighted BlastbonesNecromancer · Grave Lord · Morph of BlastbonesSKILLTarget: EnemyRange: 28mRadius: 6mDuration: 8 secondsCost: 1836 StaminaSkill descriptionSummon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
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Detonating SiphonNecromancer · Grave Lord · Morph of Shocking SiphonSKILLTarget: CorpseRange: 28mRadius: 5mDuration: 20 secondsSkill descriptionViolently drain the last spark of life from a corpse, dealing 6168 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Flawless DawnbreakerGuild · Fighters Guild · Morph of Dawnbreaker - UltimateSKILLTarget: ConeRadius: 10mDuration: 6 secondsCost: 125 UltimateSkill descriptionArm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
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BACK BAR · Bow
Barbed TrapGuild · Fighters Guild · Morph of Trap BeastSKILLTarget: AreaRadius: 2.5mDuration: 20 secondsCost: 3240 StaminaSkill descriptionSet a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1439 Bleed Damage, an additional 3590 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.
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Endless HailWeapon · Bow · Morph of VolleySKILLTarget: GroundRange: 28mRadius: 5mDuration: 15 secondsCost: 2700 StaminaSkill descriptionLaunch a multitude of arrows into the sky to rain down, dealing 343 Physical Damage to enemies in the target area every 1 second for 13 seconds, after a 2 second delay.
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Poison InjectionWeapon · Bow · Morph of Poison ArrowSKILLTarget: EnemyRange: 28mDuration: 20 secondsCost: 2700 StaminaSkill descriptionShoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3479 Poison Damage over 20 seconds. Deals up to 120% more damage to enemies under 50% Health.
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Skeletal ArcherNecromancer · Grave Lord · Morph of Skeletal MageSKILLTarget: SelfDuration: 20 secondsCost: 2525 StaminaSkill descriptionUnearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 464 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.
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Sundering BannerScribing · Banner Bearer · Shock Damage / Class Mastery / Intellect and EnduranceSCRIBEDRadius: 8mScribed descriptionBring out a banner to inspire yourself and nearby group members.Scripts · Banner BearerFocus: Shock DamageIncreases damage done with direct damage by 6%.Signature: Class MasteryOnce every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse.Affix: Intellect and EnduranceGrants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
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Shooting StarGuild · Mages Guild · Morph of Meteor - UltimateSKILLTarget: EnemyRange: 28mRadius: 5mCost: 185 UltimateSkill descriptionCall a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.